ThirdWizard
First Post
Shieldhaven said:In a couple of my campaigns, I've given out magic items with an additional pre-set Spell Known imbued into it. In each case it was a spell the character would not normally spend a precious Spell Known slot to purchase, but thematically appropriate to the character or the object in some way. I did not bother working out the price for these items, as they were unique creations of the angels who granted the casters their power.
Haven
In my case, its because the sorcerer has multiclassed in some rogue levels, and needs a bit of a push to catch up to the others.
Li Shenron said:I like your idea, especially if you make it a Rod (just because Rods are still few), but I think that it is easier to price it if there are different versions each of which allows to store a specific max level of spells.
Thanks, I'm a huge fan of Rods.

Eventually, I'll make the normal and greater versions, but not until my PCs are higher level. They're barely able to fit this into their wealth as is at the moment. I'm fairly generous with wealth, but I try not to allow that to influence the stuff I design.
Staffan said:From the SRD section on creating staves: "The caster level of all spells in a staff must be the same, and no staff can have a caster level of less than 8th, even if all the spells in the staff are low-level spells." Should be the same in the DMG.
I think this is a 3.5 change, put there to sort-of increase the cost of a staff since you now use your own stats and caster level if those are higher than the staff's.
Found it in the DMG now. Wow. 8th seems kind of arbitrary, but I guess not any more arbitrary than anything else. Learn something new every day.