Jester David
Hero
Still a work in progress, so advice/feedback would be cool
Investigator
Your strongest weapon is not a bow or dagger but your keen mind and quick wits. You are adept at piecing together evidence and observing details others might miss, and can quickly communicate these details to your allies. Detectives, archaeologists, and some monster hunters often belong to this archetype. Some investigators remain criminals, becoming masterminds who rely on underlings for theft and murder.
Identify Weakness
Starting at 3rd level, when you take the Help action to aid a creature's attack and that attack hits, the creature deals extra damage equal to your Sneak Attack damage.
Keen Observations
Starting at 3rd level, you can use the bonus action granted by your Cunning Action to take the Search action.
In additional, if not already proficient in Survival you can add your proficiency bonus to Wisdom (Survival) checks to follow tracks.
Evaluate Target
Starting at 9th level, you have learned how to study a creature to learn its capabilities and physical characteristics and mannerisms. For each minute you spend watching the creature, you learn if it is your equal, superior, or inferior in one the following characteristics:
Web of Informants
By 9th level, you have acquired a number of agents and contacts you can approach for information and research materials. While in a settlement where you have a contact you have advantage on all Intelligence (Investigation) checks made while researching using downtime days.
In addition, you are typically aware of current events as your contacts will dispatch messages to inform you of noteworthy developments and occasionally approach you with new information.
Distant Assistance
At 13th level, you can direct attacks while keeping yourself a safe distance away. You can use the Help action to aid a friendly creature in attacking a creature within 15 feet of you.
Sudden Advantage
When you reach 17th level, when an ally within 15 feet rolls makes a critical hit you can use the Help action as a reaction.
--edited--
Dec 22, 2014
Changed Active Research to Evaluate Target, removing the bonus to disguise (too much at L9 otherwise)
Added the advantage on researching to Web of Informants.
Changed Sudden Advantage to trigger on a critical hit.
Investigator
Your strongest weapon is not a bow or dagger but your keen mind and quick wits. You are adept at piecing together evidence and observing details others might miss, and can quickly communicate these details to your allies. Detectives, archaeologists, and some monster hunters often belong to this archetype. Some investigators remain criminals, becoming masterminds who rely on underlings for theft and murder.
Identify Weakness
Starting at 3rd level, when you take the Help action to aid a creature's attack and that attack hits, the creature deals extra damage equal to your Sneak Attack damage.
Keen Observations
Starting at 3rd level, you can use the bonus action granted by your Cunning Action to take the Search action.
In additional, if not already proficient in Survival you can add your proficiency bonus to Wisdom (Survival) checks to follow tracks.
Evaluate Target
Starting at 9th level, you have learned how to study a creature to learn its capabilities and physical characteristics and mannerisms. For each minute you spend watching the creature, you learn if it is your equal, superior, or inferior in one the following characteristics:
- An ability score
- A skill
- Total class levels (if any)
- Rogue class levels (if any)
Web of Informants
By 9th level, you have acquired a number of agents and contacts you can approach for information and research materials. While in a settlement where you have a contact you have advantage on all Intelligence (Investigation) checks made while researching using downtime days.
In addition, you are typically aware of current events as your contacts will dispatch messages to inform you of noteworthy developments and occasionally approach you with new information.
Distant Assistance
At 13th level, you can direct attacks while keeping yourself a safe distance away. You can use the Help action to aid a friendly creature in attacking a creature within 15 feet of you.
Sudden Advantage
When you reach 17th level, when an ally within 15 feet rolls makes a critical hit you can use the Help action as a reaction.
--edited--
Dec 22, 2014
Changed Active Research to Evaluate Target, removing the bonus to disguise (too much at L9 otherwise)
Added the advantage on researching to Web of Informants.
Changed Sudden Advantage to trigger on a critical hit.
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