They stole my my help as a bonus action idea...
Pretty sure he meant a build of Fighter (Battlemaster) 5/Rogue (Mastermind 3)/Bard (Valor) 4.So, I have to wait 12 levels before I get to play the character I want to play? Isn't that a tad extreme? Wouldn't it be nice if we could play the character we wanted to play from, say, level 3 same as every other class? Two sessions in and I'm a Battlemaster, or a Totemic Barbarian, or a Paladin. But, I have to wait nine more levels after that just to fit the archetype of warlord? Just how powerful do you think a warlord should be?
/edit for my math
Wait a sec. Hang on. Before I can take those 5, 3 or 4 levels, I still have to take 2 levels of the base class as well. That's an 18th level character you just listed.![]()
This is pretty vague, but zero for both? What kind of party goal? Why are you hinging anything important on an all-important single roll? Yuck.So, in your experience, what is the relative probability that a party goal will fail irrecoverably due to a single failed roll on a skill, vs the same thing hinged on a single failed roll on an attack?
Again, this is pretty vague but it sounds like poor application of skill checks. If you are going to make a McGuffin so important, don't place it in the hands of fate by hoping someone makes a skill check to acquire/achieve it. This is just poor encounter design.If the answer is 50% or thereabouts, could you please illustrate the systems used to make it so? Because my experience has been that a party can have an entire round of failed attacks and still succeed in combat, but failing 5 skill rolls in a row typically means something has gone quite wrong (and often indicates that skill time is over, because combat or making saves time has commenced).
So, I have to wait 12 levels before I get to play the character I want to play? Isn't that a tad extreme? Wouldn't it be nice if we could play the character we wanted to play from, say, level 3 same as every other class? Two sessions in and I'm a Battlemaster, or a Totemic Barbarian, or a Paladin. But, I have to wait nine more levels after that just to fit the archetype of warlord? Just how powerful do you think a warlord should be?
/edit for my math
Wait a sec. Hang on. Before I can take those 5, 3 or 4 levels, I still have to take 2 levels of the base class as well. That's an 18th level character you just listed.![]()
The main issue with boosting int over dex is that int applies to a few skills that are very vague and rare in application, and not much else. If you intend to use forgery and disguise, you have a whole swathe of DM barriers to get past before you can even start applying the skills, and then you have the issue that they tend to be "work or die" type skills, and usually are doubled up with reliance on charisma.
If D&D was changed such that any hit by a monster spelt instant death, people would most likely NOT boost dex at the cost of other stats. If each attack with dex also required an attack with strength, that would be the case even further. Combat would be a thing to be avoided, not to boost stats in preparation for.
And yet when the typical infiltration plan is put into action, typically players will end up:
a) Instantly failing the plan on a failed roll
b) Having to roll a forgery check AND a disguise check AND multiple persuade or deception checks.
In other words, having a high int and a high charisma doesn't help much. In combat a fight is not over in a single blow, so changing the average of rolls matters. In skill application, the goal is to try to never have to roll the dice, because the penalty for failure is so steep - so changing the average of the roll is irrelevant and therefore improving the stat backing up the skill is irrelevant. This was something that skill challenges were trying to address (but failed because their creators didn't really understand that they would need to approach the complexity of combat in order to be engaging).
Well, let's see...So, I have to wait 12 levels before I get to play the character I want to play?
Agreed. This, to me, shows signs of perhaps not having even a basic understanding of 5e's system. You can't take "battlemaster levels" separate from fighter levels. This isn't 3e (or to some extent, 4e) where you are tacking on separate PRC levels or whathaveyou. Battlemaster 5 simply means a 5th level fighter who chose the battlemaster subclass. That's 5e 101.Pretty sure he meant a build of Fighter (Battlemaster) 5/Rogue (Mastermind 3)/Bard (Valor) 4.
Hussar's a pretty smart poster. I would give him the benefit of the doubt and assume he just misinterpreted what Orlax said.Agreed. This, to me, shows signs of perhaps not having even a basic understanding of 5e's system. You can't take "battlemaster levels" separate from fighter levels. This isn't 3e (or to some extent, 4e) where you are tacking on separate PRC levels or whathaveyou. Battlemaster 5 simply means a 5th level fighter who chose the battlemaster subclass. That's 5e 101.
5 levels of battle master, 3 levels of mastermind, 4 levels of valor bard. Take Healer and Inspiring leader as feats. Use the healing word spell from bard.
I agree that's a good analogue for a warlord, but the issue with that approach is that it takes so long to gain all the relevant abilities. The benefit to a defined class is that you can give lower-powered analogues early on to match the concept, and not give the player abilities that might not fit their concept (like Second Wind, Sneak Attack, and musical skills in the Ftr5/Rog3/Bard4 build above.) But I'm not vehemently opposed to the multiclass representation.![]()
You said "concept". I think that's an important word. Because you can actually play the "concept" or a warlord as early as 1st level (3rd gets you a bit more crunch to represent mechanically, but the "concept" comes as early as right away).yup... and at level 12 (well you could do it at 3/3/2 with either 3 being a 4 for the feat or human for bonus feat so 8-9)you can be close to the concept that 4e let you play from level 1 :/ and your stuck with the bard fluff... including magic...