They stole my my help as a bonus action idea...
However, even if we added MOT to a battlemaster in exchange for say, their 3rd and 4th attack, it's not going to be powerful enough for most warlord fans. Because the warlord is the Ultimate Master of Tactics, so he must now be better at it than the rogue, just like how he must be better than the battlemaster.
Because I have NOT argued that a character should be ultra-optimized in all areas for a minimal cost. That is not an argument I have made. That is a strawman of your construction. If you really want to argue about it, then I respectfully suggest that you read and, more importantly, listen to what I have been saying before inventing my arguments for me.Really... because your whole point has been around combat optimization... and with high mental stats the character is already optimized for an area of non-combat... so exactly how is it a Strawman?
Again.. bounded accuracy means you don't need exceptionally high attributes to stay relevant... so if we're talking about those, we're talking optimization...
Because I have NOT argued that a character should be ultra-optimized in all areas for a minimal cost. That is not an argument I have made. That is a strawman of your construction. If you really want to argue about it, then I respectfully suggest that you read and, more importantly, listen to what I have been saying before looking to find vaporous WMDs in my post.
Because I have NOT argued that a character should be ultra-optimized in all areas for a minimal cost. That is not an argument I have made. That is a strawman of your construction. If you really want to argue about it, then I respectfully suggest that you read and, more importantly, listen to what I have been saying before looking to find vaporous WMDs in my post.
They stole my my help as a bonus action idea...
I'll be a kind soul and post every post with you as of late, and you can see where you are mistaken:I've heard what you said... someone whould be able to not only have a 20 in Int, Wis or Cha... but also be able to substitute that ability score for combat tasks as well (though to be totally accurate to the conversation they would be able to sub mental for physical)... and again the logical conclusion is that they are then ultra-optimized in more than one area for a minimal cost. If that's not what you're saying please explain where my assumptions are wrong as opposed to just claiming they are.
A lot of that does not receive the same level of mechanical support or incentives as combat rules do. But if you are a rogue who invests too heavily in Int and Cha (as per being a mastermind), you are kinda screwing yourself and your party in the realm of combat, probably either on the Dex or Con end. I don't think that D&D simulates "theater of the mind" as well as other systems. D&D leans more on the heavier crunch side, at least in terms of other systems I enjoy (e.g. FATE, Cypher, etc.). I think you were having a similar conversation earlier, though I may be mistaken. So we may have to agree to disagree on this point and chalk it up to our different experiences and approaches to D&D.
I would say that the rules and mechanics of the game incentivize certain aspects of the game more heavily and regularly than others (i.e. combat). So it's not so much a matter of wanting to do everything well, but that sometimes the game discourages you from playing the sort of overall character you would like to play without being suboptimal in more a heavily-emphasized aspect of play that affects other PCs more measurably. This is to say, given the assumptions of 5e, in most cases, it's usually preferable that a character is optimized or sufficient for combat within the mechanical confines of their class, archetype, combat role, or what have you.
Finished? See me advocating for stat substitution? No? That's because I haven't. I sympathize with mechanical/incentive issues that spur people to view stat substitution as an option, but I have NOT advocated for stat substitution. That goes for you too [MENTION=6801305]Orlax[/MENTION]. So no, Imaro, you have neither heard nor listened to what I said. I do not think that a rogue, for example, should be good at most areas. I have expressed concern that often the assumptions and mechanics of the game encourage rogue players to place their highest stat in the "mechanically optimal combat stat" as opposed to what we might regard as the "conceptually optimal character stat." And even earlier I expressed my vexation of "magic exceptionalism" with Orlax at how casters/mages often effectively have stat substitution for a lot of their abilities. That was not an appeal for stat substitution; I would actually prefer that were was a greater stat spread for mages too. I like the idea of forcing some wizard spells to require Dex to aim/hit or perform the magical gestures.I mostly agree, but I also think it can be both, to be honest. A lot of D&D ventures towards the more mechanics of combat - baking them heavily in each class - as opposed to the mechanics of mental/social aspects, apart from skills. For a number of players I have GMed in D&D 3-5e, there can be a real conflict between "the sort of character my imagine encourages me to be" and "the sort of character the system mechanics encourage me to be." I think that the GM certainly can abate some of that effect or feeling, but I also believe that it's still there in portions of D&D.
I meant 'numerous areas.'EDIT: And while we're talking about strawmen and inventing arguments... no where do I claim "in all areas"...
...guess all Warlord fans took a level in Scarecrow. Not sure when I did that, but I really appreciate being dictated my interests and opinions.
My point is simply that even if you added the Mastermind, the Battlemaster, and the Valor Bard together and took only their best parts, you still wouldn't satisfy some warlord proponents.
it's not going to be powerful enough for most warlord fans.
Read more: http://www.enworld.org/forum/showth...p-Courtesy-of-Extra-Life/page22#ixzz3o1S1AHTU
Because your still trying to paint warlord fans as power happy munchkins who want to break the game.
My point is simply that even if you added the Mastermind, the Battlemaster, and the Valor Bard together and took only their best parts, you still wouldn't satisfy some warlord proponents.