Rogue Mastermind Archetype Up, Courtesy of Extra Life


So her strength would fade in an anti magic field then, because it's coming from a magical source like slayer strength does?
As I posted back on post 184 (which was like 7 posts ago and 20 minutes ago), no, because that isn't how I rule anti-magic field working in my campaign.
 

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Sigh. Can we stop fighting the "I want my fighter to jump over mountains using his Charisma and its totally Non-magical" wars of 4e and get back to discussing the 5e mastermind?
Decent subclass, some good features, it's a shame that an Int 20 Dex 14 Mastermind is inferior to a Dex 20 Int 14 one. What else is there?
 

Decent subclass, some good features, it's a shame that an Int 20 Dex 14 Mastermind is inferior to a Dex 20 Int 14 one. What else is there?

And I would vehemently disagree with that assessment because it completely ignores situational context. While in combat the 20 dex rogue is better, in the actual planning, researching, investigation, and infiltration stages (you know the parts where the mastermind is supposed to shine the most) the 20 int rogue is way better. Your limited scope of character consideration is not the end all be all of character comparison.
 

And I would vehemently disagree with that assessment because it completely ignores situational context. While in combat the 20 dex rogue is better, in the actual planning, researching, investigation, and infiltration stages (you know the parts where the mastermind is supposed to shine the most) the 20 int rogue is way better. Your limited scope of character consideration is not the end all be all of character comparison.
Vehement? This is fun, I don't think I've ever earned anyone's ire before! :)

Optimizing stats to provide bonuses for skills is simply playing silly buggers with the rules; the variability of the d20 swallows up the random +3 bonus here or there. Not to mention the loss of +3 Init, +3 AC, +3 Dex saves, +3 attack and damage (and accuracy is hugely important when you only get one attack, and probably want to use your bonus action to provide advantage).
 

Vehement? This is fun, I don't think I've ever earned anyone's ire before! :)

Optimizing stats to provide bonuses for skills is simply playing silly buggers with the rules; the variability of the d20 swallows up the random +3 bonus here or there. Not to mention the loss of +3 Init, +3 AC, +3 Dex saves, +3 attack and damage (and accuracy is hugely important when you only get one attack, and probably want to use your bonus action to provide advantage).

Or I use both my actions to provide advantage to my gang, because I'm the planner not the doer. Also dc's in this game are so low that the +3 while often eaten by the d20 makes your minimum effectiveness higher. Trust me I've had characters fail a lot of DC 5 int checks because they only have a 12 in int. And okay maybe vehemently is a bit strong of a word.
 



Decent subclass, some good features, it's a shame that an Int 20 Dex 14 Mastermind is inferior to a Dex 20 Int 14 one. What else is there?

Not if you're focused on contributing more in the realm(s) outside of direct combat than you are in being a direct combatant...
 


You know I was curious to see... outside of combat... how many of the Rogue's non-combat abilities rely on Dex...

1. Expertise... not tied to Dex in any way
2. Sneak Attack... Combat ability but again it isn't affected directly by Dex in any way.
3. Thieve's Cant... Not tied to Dex
4. Cunning Action... Can be a combat or out of combat ability and is not tied to Dex
5. Uncanny Dodge... Combat Action but not tied to Dex
6. Evasion... Combat ability that is indirectly tied to Dex
7. Reliable Talent... Not tied to Dex
8. Blindsense... Not tied to Dex
9. Slippery Mind... Not tied to Dex
10. Elusive... not tied to Dex
11. Stroke of Luck... Not tied to Dex.

So out of 11 abilities combat and non-combat...only one is indirectly tied to Dex...
 

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