Now that I've got the proper pleasantries out of the way, I will now comment on other things that I really probably shouldn't but will anyway.
Your first instincts were correct.
radmod said:
Ah, yes, vegepygmy, I remember you from several years back when I used to post. It seems your attitude hasn't changed. Too bad.
Spare us the
ad hominem, please, and support your arguments with something worthwhile instead.
radmod said:
First off, it should be clear, even to you, that these are ruminations and not hard and fast rules. Hence, the word "thoughts."
Fair enough. I have nothing against brainstorming.
radmod said:
Vegepygmy said:
It would? Why? Please cite to the text that supports your claim that normally-invisible magical auras are rendered extra-invisible by the application of invisibility spells.
I already have. Invisibility makes YOU invisible. It's been pretty clear to the literally hundreds of people I've played with for over 30 years that your aura is part of YOU.
Then you should have no trouble citing some text that supports such an obvious conclusion. Go ahead. I'll wait.
As for your appeal to numbers, I have no idea what the literally hundreds of people
I've played with for over 30 years thought about auras being or not being part of oneself, and I don't believe you ever discussed it with your associates, either. And if you did, I'll bet 99% of them couldn't have cared less, and would have happily agreed with whatever you said just to get you to stop asking them about it.
radmod said:
Vegepygmy said:
Well, that's certainly...arbitrary. I, for one, don't accept your "logic," but okay, whatever.
To quote (or mangle) the famous line, "I don't think that word means what you think it means." Cover an invisible creature with a sheet, you can see it. Cast invisibility on it and it disappears. Boy, that was tough thinking.
Special note: this was satisfactorily cleared up and inviso has been nerfed against glitterdust since 3e.
You are making assumptions about
glitterdust and
faerie fire that are not supported (or contradicted, as far as I know) by the actual rules. But as I said,
okay, whatever. This is not an argument that can be won either way, so I'm not arguing against your interpretation. I'm just pointing out that you are (as in the case of auras obviously being part of oneself) assuming facts not in evidence.
radmod said:
Vegepygmy said:
Unless you're the paladin. Remind me again why it wouldn't suck if the paladin's supernatural ability to sense the presence of evil could be thwarted by someone who's really good at hiding behind a curtain?
Is this what you really mean? I agree, it wouldn't suck.
What I said is what I really meant, but you didn't understand it. I asked you to remind me
why it wouldn't suck (because I've apparently forgotten). You agree that it wouldn't suck, so please tell me why. I think it
would suck (for the paladin, at least) if a supernatural ability granted by divine powers could be neutralized by ordinary household furnishings.
But here, I'll make your argument for you. You don't think that magic should necessarily be more potent than extraordinary skill in a fantasy world. Which is a fair enough thing to say. But is there any reason why extraordinary skill should be more potent than magic? Just something to ruminate on.
radmod said:
It would suck if "someone who's really good at hiding" could be thwarted so easily.
It's only "so easily" for the tiny fraction of a percent of people in our fantasy world who have been chosen by a god to sniff out evil or have studied arcane secrets for the many years required to bend space and time to their will (and by the way, if we place such importance on the years of training our hypothetical rogue has spent honing
his skills, why are we so quick to dismiss the wizard's training and/or the paladin's divine favor?). And even then, as has been fully explained previously in this thread, it's not very easy at all. In fact, it's
so not-easy that it's hardly ever worth bothering to try.
radmod said:
Of course, you've decided to minimize what I wrote but that's no surprise.
If I've treated you or your arguments unfairly, I apologize. But I don't think I have.
radmod said:
If you can't see how automatically negating a high level character's skills (that he's spent years forging) with a first level spell equivalent ability sucks then I feel sorry for the people you play with.
I don't agree with you. I'm sure the people who play with me are okay with that, or they would have stopped asking me to play and DM games.
radmod said:
Even though I personally disdain the rogue type characters I'm not looking to nerf them but give them a chance.
Oh, please.
Detect magic and
detect evil are so potent that rogue types don't have a "chance" against them? Gimme a break!
radmod said:
And that's all I think needs to be said.
We agree on that much, at least.