Ovinomancer
No flips for you!
I'm a little stumped by the thinking that goes, "sure, you can hide in combat, but you cannot attack without being noticed first, so it doesn't help for that." This really seems to me to be someone that doesn't want to allow hiding because they feel it provides an unfair advantage. They can't see how to limit the hide action because the rules seem pretty clear you can, but can see a way to move downstream a bit and dam up any actual use of the action by making a ruling on when you're seen that prevents the issue they wanted to stop to begin with. It seems a method of rules interaction that starts with, "how I want it to be," and looks through the rules to make it that way rather than engaging with the rules and seeing how it might be if you used them.
I mean, I'm open to someone's explanation of how it makes perfect sense a PC can hide behind that pillar, but attacking is just right out because of the radar focus of attention that the enemies automatically have because they're generally alert in combat.
I mean, I'm open to someone's explanation of how it makes perfect sense a PC can hide behind that pillar, but attacking is just right out because of the radar focus of attention that the enemies automatically have because they're generally alert in combat.