Talking 1E (didn't play Basic much)
I don't how you get to 35 and 90. Only the weapon damage was modified so it would be something like 3d6 or 4d6 + magic . Our thieves didn't have super rare magic items so the +7-14 from the strength items wasn't there.
Once specialization entered the game all fighter types were doing d8+3 +magic + str twice a round by 7th level. I feel like their was a SUPER SPECIALIZATION or something that did even more damage. I feel like my fighters tended to do something like 1d8+10 like all the time after 7th level.
The thieves always hid, tried to get a sneak attack and ran away. I don't remember rogues being killing machines.
I see strength and magic aren't multiplied. So it would have been something like 5d6+15 for about 32 damage. That was still a lot of damage in those early editions. That opening rogue attack could decide a combat.
Last edited: