Hiya.
In another thread, someone mentioned "The rogue is supposed to be a top martial damage dealer".
I'm curious as to when this idea started.
Almost certainly not a coincidence. I remember reading various class previews on Blizzard's web site sometime in late 2003-early 2004, and they said that rogues were designed to be the "primary melee damage dealers", and it all just clicked for me what a perfect role that was for rogues. I literally have not thought about the rogue/thief archetype in any other light since. It's too perfect of a union of class to combat role.(Not so) coincidentally, this was also the year World of Warcraft was released...
Almost certainly not a coincidence. I remember reading various class previews on Blizzard's web site sometime in late 2003-early 2004, and they said that rogues were designed to be the "primary melee damage dealers", and it all just clicked for me what a perfect role that was for rogues. I literally have not thought about the rogue/thief archetype in any other light since. It's too perfect of a union of class to combat role.
Class definitions are flexible. I'm fine with the rogue handling melee cuisinart duties and the ranger picking up the slack in the environmental area.In that environment it works. There really isn't anything other than combat in MMOs. In a tabletop game the rogue has so many other niches to fill that they're not set up (besides 4e) to be a primary damage dealer.
Class definitions are flexible. I'm fine with the rogue handling melee cuisinart duties and the ranger picking up the slack in the environmental area.
Almost certainly not a coincidence. I remember reading various class previews on Blizzard's web site sometime in late 2003-early 2004, and they said that rogues were designed to be the "primary melee damage dealers", and it all just clicked for me what a perfect role that was for rogues. I literally have not thought about the rogue/thief archetype in any other light since. It's too perfect of a union of class to combat role.
I wouldn't make any change to the 5e rogue, because that's already done, and works well enough for my taste. I'm more saying "If I was making my own D&D, this is how I would approach the archetypes."Most definitely, but the current mechanics are balanced on them not being the top. Would you remove other features from the rogue to help balance things out? Like the extra skills or expertise or something else or would you just up their damage to make them the top? It's your game if you do make them the top, be prepared for some possibly annoyed other players.
Secondary damage dealer and primary damage mitigator.Not ever having played WoW, this makes no sense to me. What, then - in D&D I suppose - would be primary role for fighter classes if not to be the primary damage maker in melee? I always think of rogues/thieves as being opportunists lurking in the shadows for single attach strikes, not on the front lines or jumping amongst combatants and dealing out heavy damage with a short sword.
Not ever having played WoW, this makes no sense to me. What, then - in D&D I suppose - would be primary role for fighter classes if not to be the primary damage maker in melee? I always think of rogues/thieves as being opportunists lurking in the shadows for single attach strikes, not on the front lines or jumping amongst combatants and dealing out heavy damage with a short sword.