ThirdWizard
First Post
The rogue's role is essential as a non-spellcasting skill monkey. If you were to replace it, you'd need to then create a lightly armored skill based character. I suppose some fighter substitution levels could do the job (lose heavy armor for +6 skill points or something), but really I don't see the point in getting rid of the rogue only to replace it with something similar anyway.
But more importantly:
Did you just call Indiana Jones a Commoner?
But more importantly:
Psionicist said:I think the biggest problem conceptually is most people equate the rogue with what we in real life call professionals, but forget that they are adventurers first and professionals second. Indiana Jones for example, as an archaeologist, or MacGyver who you could say is in law enforcement. How do you portray a skilled worker who happens to also be an adventurer in the rules?
Enter the rogue, which is a hacky way to introduce a character class that doesn't really exist in fantasy settings but people relate to in movies and real life. Just because archaeologist is a profession now in the 21:st centuary, doesn't mean it have to be a class. In the same vein, I wouldn't call "doctor" or "lawyer" or "computer programmer" character classes. This is just a skillset. The class? Commoner.
Did you just call Indiana Jones a Commoner?