kaomera
Explorer
I don't completely understand this mindset. Now, as a qualification, I don't know what "encounter traps" are, and it's possible that's more of what I'm used to. However; D&D tends to boil down to "who's turn is it?", at the very least when it comes time to roll the dice. Now, 3.x has done a lot to ensure that every character gets a chance to shine in combat. (This, unfortunately, can kind of suck for the Fighter, as he's pretty much the only character who really doesn't have many other times when it's "his turn".) But regardless of if it's in combat or out, usually one character is doing stuff, and everyone else is watching (hopefully ~ some players nowadays seem a bit "spoiled", at least to my perception, and can't be bothered to pay any attention unless they are actively rolling the dice. But maybe I'm just being a bit of an old grump...). So what you end up with, in trying to avoid instances where one character or another isn't likely to shine, is avoiding everything but combat. Not only is that, to my mind, an extremely boring way to run a game, but you still have each player waiting until it's their turn...ehren37 said:Traps suck. They are basically a piointless time waster in the majority of implementation. Either you bog the game down as the rogue does his thing at every friggin door, chest, 10 foot section of floor, or you get screwed. Try and probe with poles? You set off a pressure plate to target 10' away. Probe with an 11 foot pole? You guessed it, 11 feet away.
Now I'm not saying that every room has to have a trap... In fact, if you changed Trapfinding so that the Rogue gets an automatic check to detect a trap whenever any party member in LoS is about to walk into it, I think that would solve any problems very nicely. But if you're gonna take traps out of D&D because they only involve one of the characters, why not remove all of the dusty tomes and lore of old. And anything that might require a Bluff or Diplomacy check. And Undead. And every other combat encounter while you're at it...
One of the problems I do have with Trapfinding is that it's non-optional. Not every Rogue-type character really needs it. But, by taking the class you are more or less asking for the DM to throw traps at the party. Although I suppose that never actually taking any ranks in Search would give a pretty strong impression that you just don't care about / for that stuff...