Scott DeWar
Prof. Emeritus-Supernatural Events/Countermeasure
placeholder for john Tannerso v. 2.0: pathfinder
fire elementalist 2?
	
	
	
		
				
			fire elementalist 2?
		Code:
	
	[B][I]Statistics[/I][/B]
[B]STR[/B] XX +X  HUMAN  WIZARD - FIRE ELEMENTALIST
[B]DEX[/B] XX +X  HD XD6 + X  HP XX
[B]CON[/B] XX  +XX  BAB +XX  CMB + XX  CMD
[B]WIS[/B] XX +X  INITITIVE +X
[B]INT[/B] XX +X
[B]CHA[/B] XX +X
[B]                 Defense   MAX         SPELL
[U]A/C   ARMOR     BONUS   DEX   ACP   FAIL   WEIGHT   TYPE[/B][/U]
[B]AC[/B]
[B]TOUCH[/B]
[B]FF[/B]
[B][U]SAVES   BASE   ABILITY   MISC   TOTAL   GNOTES[/U][/B]
[B]FORT[/B]
[B]REF[/B]
[B]WILL[/B]
[B][I]Offense[/I][/B]
[B][U]WEAPON   ATTACK   DAM   CRIT   RANGE   TYPE   GNOTES[/U][/B]
[B][U][I]Feats and features[/I][/U][/B]
[B][I]RACE[/I][/B] - Human
    [U]+2 to One Ability Score:[/U] Human characters get a +2 bonus to one ability 
    score of their choice at creation to represent their varied nature.
    [U]Medium[/U]: Humans are Medium creatures and have no bonuses or
    penalties due to their size.
    [U]Normal Speed:[/U] Humans have a base speed of 30 feet.
    [U]Bonus Feat:[/U] Humans select one extra feat at 1st level.
   [U] Skilled:[/U] Humans gain an additional skill rank at first level and one 
    additional rank whenever they gain a level.
   [U] Languages:[/U] Humans begin play speaking Common. Humans with high 
    Intelligence scores can choose any languages they want (except secret
    languages, such as Druidic).
[B][I]CLASS FEATURES[/I][/B]
[U]Favored class bonus [Wizard]:[/U] Add one spell from the wizard spell list to the
wizard’s spellbook. This spell must be at least one level below the highest spell 
level he can cast.
[B][U]ARCANE BOND[/U][/B]
[B][U]ARCANE SCHOOL[/U][/B] - A wizard can choose to specialize in one school of Magic, 
    gaining additional spells and powers based on that school. 
   [B][U]Elementalist [fire][/U][/B] - Like a normal arcane school, an elemental school grants a number of school powers and one bonus spell slot of each level the   wizard can cast, from 1st on up. This bonus spell slot must be used to prepare a spell from the elemental school’s spell list. Unlike a normal arcane school, each elemental school requires the wizard to select his opposed element as his opposition school [water].
   [B][U]Fire Supremacy [SU] - [/U][/B]
   You gain resistance 5 to fire. At 10th level, this resistance increases to 10. At 20th level, you gain immunity to fire damage. In addition, whenever you are within 5 feet of a source of flame at least as large as a campfire, you can draw the fire around you for 1 round as a swift action. Anyone striking you with a melee weapon or unarmed strike takes an amount of fire damage equal to 1/2 your wizard level (minimum 1). Weapons with reach avoid this damage.
   [B][U]Fire Jjett [SU] - [/U][/B]
   You gain resistance 5 to fire. At 10th level, this resistance increases to 10. At 20th level, you gain immunity to fire damage. In addition, whenever you are within 5 feet of a source of flame at least as large as a campfire, you can draw the fire around you for 1 round as a swift action. Anyone striking you with a melee weapon or unarmed strike takes an amount of fire damage equal to 1/2 your wizard level (minimum 1). Weapons with reach avoid this damage.
[B][I]CANTRIPS[/I][/B]
Wizards can prepare a number of cantrips, or 0-level spells, each day, as 
noted on Table: Wizard under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again. A wizard can prepare a cantrip from an opposition school, but it uses up two of his available slots (see below).
[B][I]SCRIBE SCROLL[/I][/B] - At 1st level, a wizard gains Scribe Scroll as a bonus feat.
[B][I]feats[/I][/B]
human
Scribe scroll - wizard bonus feat
chr lv 1
chr lv 3
[B][I]Traits [/I][/B]
[U]Deft Dodger[/U]
Benefit: You gain a +1 trait bonus on Reflex saves.
[U]Gifted Adept[/U]
Benefit: Pick one spell when you choose this trait. Whenever you cast that spell, its effects manifest at +1 caster level.
[B][I]SKILLS[/I][/B]
skill points: X (lvl) * 2 (class) + 1 (int) + 1 (race)
[B][U]SKILL                    RANKS   CS   ABIL   MISC   TOTAL[/U][/B]
Appraise (Int)
Craft (Int)
Fly (Dex)
Knowledge (all) (Int)
Linguistics (Int)
Profession (Wis)
Spellcraft (Int).
Equipment 260 gp
Spell book
Casting
	
			
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