Role-benefit feats

malcolm_n

Adventurer
I put together this idea when considering how some classes blend roles. By following along the same lines, a character could take the following feats and get a taste of what it's like to be a certain role.

DEFENDER'S SUPERIORITY
Benefit:
Once per round, when a creature adjacent to you is reduced to 0 or fewer hit points, you can mark another target creature within line of sight as a free action. The mark lasts until you do not attack the target or move at least 2 squares toward the target on your turn.

LEADER'S TENACITY
Benefit:
When you or an ally within line of sight reduces a target to 0 or fewer hit points, you or that ally can make a saving throw against an effect that a save can end.

STRIKER'S VERSATILITY

Prerequisites: 11th-level
Benefit: When you reduce a target to 0 or fewer hit points, you can pick a new target within range of your attack and apply to it any effects, extra attacks, or secondary attacks you would have made against the original target.

CONTROLLER'S ACUITY

Prerequisites: 21st-level
Benefit:
Once per round, when a creature is reduced to 0 or fewer hit points by your burst or blast attack, another creature hit by the burst or blast takes damage equal to your highest ability modifier.
 
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