Role Playing in China

Nice work, Psi. Sadly, d20 combat ends far too swiftly to emulate the prolonged duels in R3K.

Xiahou Dun definately needs a really high Con and the Die Hard feat; 'tis not a normal man, who can take an arrow to the eye and keep on going..

I'd give the really superior weapons, like Green Dragon and the Swords of Heaven and Light, some sort of nonmagical enhancement bonus just to reflect how much better they were from the regular weapons.

Also, a little clarification on The Twelve Kingdoms -- the 12 Kingdoms (there're are really 13, but the 13th is a neutral ground that belongs to God) are in some sort of pocket dimension located between China and Japan; Japanese people that are washed away in great storms sometimes wake up on the eastern shore of the 12; I wouldn't be surprised if Chinese are sometimes washed away to the western shore, but we never see much of the western kingdoms; the show is almost entirely set in the eastern kingdoms of En, Kei, and Kou. Regardless, it's a land where the people know that God is real, and that the Emperors rule with His mandate. An Emperor that fails the divine mandate dies with his kirin, while those that maintain the mandate are immortal (though at the time that the show starts, only two of the emperors are older than 400 years old; most are under a century).

The kirin, Chinese unicorns that can assume human form and bind demons to their will, are an interesting lot -- only 12 live at any time, and are compassion incarnate. This is partly due to them just being inherently nice (they're definitely Lawful Good), and partly due to enforced pacifism -- coming across a place where blood was shed a week ago makes a kirin slightly nauseous; actually getting splattered with blood (including the kirin's!) will normally put a kirin out of comission for hours. However, the kirin are almost blindly obediant to the emperor that each one serves, and will carry out orders that they find repugnant (such as executions and assassinations) if the emperor commands. Kirin attached to such emperors are often struck down by a wasting illness, and an emperor has only a year to live at most if his kirin dies. A kirin afflicted with the disease can only survive if the emperor renounces his or her throne and dies in the kirin's place.

The reign of many emperors ends in disaster, leaving one to wonder just what the heck is up with the divine selection process. A kingdom that is missing emperor, kirin, or both suffers from famine, plague, and an incredibly high spawn rate of youkai; the monster population in a kingdom outright explodes during the periods of turmoil; it might be around as much as 1 monster for every 10 humans or so. The first task of a newly appointed Emperor is often to settle the monster attacks and reduce their population to a managable level.

And I've rambled long enough :D
 

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tetsujin28 said:
Correct me if I'm wrong, but Mandarin (and most other Eastern languages) is agglutinative, rather than inflected, yes?
If I had to classify it in terms of agglutinative vs. inflective, I'd be more likely to go with agglutinative, although in the limited cases when Mandarin does agglutinate morphemes (mostly to form disyllabic nouns) there usually is a change in pitch of the 2nd morpheme, which depending on your point of view might be considered an inflectional trait. This pitch change is non-optional and can create a semantic contrast between a pair of isolated monosyllables and a disyllable (e.g. nu3 ren2 = woman vs. nu3ren0 = wife), so it could arguably indicate fusion of the morphemes. Mandarin is above all an isolating language though, so the important contrast is more isolating vs. synthetic rather than inflective vs. agglutinative.
I couldn't say there's a strong tendency for Eastern languages to go either way.
 


Aha! Found it! Here's a link to the Yin Yu Tang house, currently in the Peabody Essex museum, it's full of flavour images, descriptions etc. Interesting if, like me, you're never going to make it that far east :(
 

If you can find it, the old Playstation game Tai Fu is very cool and I found it quite inspirational for a martial-arts-epic style game. Its accuracy, on the other hand, is iffy at best. ;)

-The Gneech :cool:
 

Ah...something up my alley! (I designed the original Hong Kong Action Theatre! RPG, and my degree is in East Asian Languages and Cultures)

Assuming that you're interested in doing wuxia-style fantasy, rather than just straight historical, the following links should be useful to you:

Introduction to the Wuxia genre-- Probably the best english-language definition out there, and good for getting your players on the same page.

A Five-part article about Wuxia fiction and film, from the same site and equally excellent. Good links hyper-texted into the article as well.

Jin Yong Reading Room --fan translations of the novels of Jin Yong (aka Louis Cha), the top wuxia novelist whose work forms the basis for many wuxia films.

I had seriously considered doing a D20 wuxia book, and had even announced a title, The Dao of Wuxia (which was reported by Polyhedron a couple of years back), but I ended up dropping it when Green Ronin announced that they were doing Dragon Fist...although, since DF still isn't on their schedule, I'm wondering if I just shouldn't go ahead....
 

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