Role Playing in China

Ulfsark1982

First Post
Okay so I'm thinking about trying to put together a china themed campaign. Does anyone know any good resources, besides the oriental adventures book, that would help me with this? Even stuff like music for atmosphere would be great too.
 

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Ulfsark1982 said:
Okay so I'm thinking about trying to put together a china themed campaign. Does anyone know any good resources, besides the oriental adventures book, that would help me with this? Even stuff like music for atmosphere would be great too.

If you can find a copy, watch "Hero" with Jet Li, it's an excellent movie to give you a wuxia feel. For music, there's always the soundtrack for "Crouching Tiger; Hidden Dragon"

I don't have that many resources to cite right now, but please keep us posted on what you have, I'll see if I can dig some stuff up to help you out. :)
 

Chinese Campaign

There's all sorts of things you can do to create an interesting game based on China and its culture. The first is to look at various sites that contain historical data and architecture of Chinese history. Another good site is anything based upon the Three Kingdoms, a major point in history which many Chinese martial arts movies are set in. I also find www.romancingcathay.com to be an interesting site as it has gaming-related material and their zine has tactical and regional maps of China. This should be enough material to be able to find pics and actual good research for developing a Chinese campaign. If you want something a little more skimmed down, find the book Jade and Steel from Avalanche Press that expressly deals with rpging in mythic China.

The second thing is props. You can get chinese characters simply by going to Yahoo!, scrolling down to the bottom, and click the links to either China, Hong Kong, or US in Chinese links. Just highlight Chinese text and you can paste it on your a word processing program. Then you can "pretend" to make official proclamations or handout with a lot of chinese character at the top, and the actual "translation" in English for your players. For videos, watch major theatrical releases from China, Korea, and Japan for movies set in mythic times, and if you like the soundtracks, go to yesasia.com and look up the movie's soundtrack. Who cares what country the music comes from other than it will sound more distinct than Western fantasy music. This route is a little expensive, but at least you're getting music you need for the campaign.

The last thing is that if you're really interested in knowing more, take a Chinese calligraphy class where you can learn to write a few characters in the calligraphy style or take a Chinese Mandarin class. Chinese Mandarin in my opinion the easiest Asian language to learn let alone probably the easiest of any language to learn for several reasons:

1. Their are only four tones and they are very distinct from each other in that the Western learner can learn to differentiate the tones in about 8 hours of practice. This is considerably different than other tonal langauges like Thai, Vietnamese, and Cantonese for example where you would have to practice a set range of sounds to master the tones that don't have definitive tonal breaks and annuciations except to the native speaker.
2. Very little grammar. If you know a few vocabulary words (around 100+), with what little grammar you are taught in class, you can start putting together your own sentences and you will be understood (assuming you continue to pay attention to your tones). This is not true of non-tonal languages like Japanese and more so Korean (the language I'm currently studying) which has a LOT of grammar in which you must follow or else you will sound silly or worse stupid.
3. The characters of Chinese are monosyllabic in meaning that each character carries with it one sound and one meaning. Once you know a character you know how to pronounce it and you will know its meaning when it stands alone or the intended meaning when put with other characters to form a word. This never changes.

The other languages have their strengths and are just as fun (and challenging!) so I'm not bashing them. I hope you have a good time exploring the culture to develop a campaign. For those of you interested in links or schools that teach there are many resources to obtain materials on Japanese, Korean, Chinese, and Cantonese though if you search around you can find stuff on the southeast Asian langauges as well.

For those of you who would like to talk to me in Asian langauges, I'm always looking for opportunities to learn from others, but please don't send me romanization; i.e. don't send "Konnichiwa! Watashi no namae wa blah blah blah..." /"Ni hao ma?Ni shi zhongren ma? blah blah blah..."/"Annyonghaseyo! Miguk saram ieyo? blah blah blah" You'll have to be patient with me as I'm playing with this program that allows me to write in different langauges.

Later!!
 

Something we found really inspirational was Koei's Dynasty Warriors 4 for PS2. All the cool character designs and different weapons and fighting styles made us want to have a game set in a fantasical version of the Three Kingdoms period. It's a fun game to boot and has a two-player cooperative mode. So if you or one of your players has a PS2 it would make a great rental to get them psyched up to play. Go ahead and look online for the cheat code to unlock all the characters, because while unlocking them yourself is fun, if you just want to show your players the wide variety of character types they could have in a fantasy Chinese setting, quicker is better. It's not historically accurate, but the game also has library where it gives each character's real history (as told in Romance of the Three Kingdoms anyway) and it makes for good fantasy inspiration.

And don't believe OA when it says no bards or paladins. Bard is a good class for making a strategist and Zhao Yun makes an excellent case for allowing paladins. I think they were too focused on the pseudo-Japanese Rokugan setting, even though it is still an awesome book.

Also you may want to read Romance of the Three Kingdoms novel, though you may want to do so with a notebook at hand since there are lots of characters and many have similar names (hard to keep all the Zhangs straight!)

The novel Outlaws of the Marsh is also good inspiration, though set in a later period. And Journey to the West is also good though more focused on Buddhism, it might give you cool ideas for monsters or adventures. Of course there is also the Crouching Tiger, Hidden Dragon novel by Wang Du Lu, of which the movie comprises just a small part. There is a gorgeously painted manga version by Andy Seto published by Comics One. I don't know if all the volumes are out yet (I only have the first 4).

Wuxia films also may inspire you, but I find that, because you mostly see the characters practicing martial arts with no armor, they don't inspire me as much for a D&D game unless you want to run an all or mostly monk party. My favorites are Wing Chun, starring Michelle Yeoh (hope I spelled that right), and Once Upon a Time in China Part 1 with Jet Li. But for ones that involve lots of weird magic and monsters, Chinese Ghost Story (there is also a cool animated version), and Bride with White Hair are some of the better examples of the genre. There are tons more out there, many available on DVD.

More fantasy China inspiration (and a very good read) can be had in the Master Li novels by Barry Hughart: Bridge of Birds, The Story of the Stone, and 8 Skilled Gentlemen. A compilation of the 3 novels is probably still available on Phil and Kaja Foglio's website as she did the illustrations for the compiled edition.

Though they can be more difficult to find than Greek, Norse or even Japanese myths, there are books on Chinese mythology out there. I also have a cool dictionary of Chinese symbolism that I found at B&N in the languages section.

Hope this helps. I would love to see a Story Hour set in mythic/fantastical China if you get a chance to write yours up. We haven't gotten our Chinese game off the ground yet, but that's largely due to a lack of time to game.
 
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Palladium's Mystic China is full of neat stuff. If you can find someone with the old Dragon Fist stuff from Chris Pramas, it rocks. I also recommend Jadeclaw, even though it's furries.
 
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Ulfsark1982 said:
Okay so I'm thinking about trying to put together a china themed campaign. Does anyone know any good resources, besides the oriental adventures book, that would help me with this? Even stuff like music for atmosphere would be great too.


there more to the OA stuff than just a book for 1edADnD.

see if you can find the old Modules too. OA1 thur OA7

the Complete Ninja Handbook
the OA boxed set
and the Kara-tur Trail Map
 

Ulfsark1982 said:
Okay so I'm thinking about trying to put together a china themed campaign. Does anyone know any good resources, besides the oriental adventures book, that would help me with this? Even stuff like music for atmosphere would be great too.
Hmm, from the thread's title I thought you were asking about the state of RPGing in China.

There was a Forgotten Realms novel set in the chinese-empire setting. IIRC it was called Dragonwall.
 

johnsemlak said:
There was a Forgotten Realms novel set in the chinese-empire setting. IIRC it was called Dragonwall.

it was actually part of a triology. ;)

edit: and along with it are others... like Faces of Deception by Troy Denning

but those are afterwards.
 
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Yeah, the first one was called Horselords, IIRC, and the last one, after Dragonwall (if I got that title right) was called Crusade.
 

I assume you're running a d20/D&D game, but I've heard good things about GURPS China. Most of the GURPS books are heavy on background and game ideas (as opposed to mechanics) so it might be useful to you.
 

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