Role playing is not the opposite of combat

silentspace said:
When I was a little kid my sister wanted me to roleplay with her in nonconfrontational situations (otherwise known as tea parties), so I do have some experience in nonconfrontational roleplaying. :D I guess theoretically you could have a D&D game based on a tea party, but what would you need all those character classes and rules for?

Hear ye, hear ye!

From now on, all D&D campaigns that are low-combat heavy-roleplaying shall be known as "tea parties". As opposed to "hack & slash", which is the most common term used to describe heavy-combat low-roleplaying campaigns. ;)
 

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Hypersmurf said:
Actually, I've met people like that as well. Character building seems to be the only part of the game they enjoy... once the campaign starts, they find an excuse to say "This wasn't what I signed up for; I'm leaving." within the first few posts.

Every single time.

I know exactly what you mean. I used to play Traveller. On a good day, you could rack up a century before lunch.

... or was that not what you were talking about?

No, I was referring to the practice of hitting people with cricket bats every time you land a hit on their character in combat. Really helps to get people into a suitably authentic frame of mind.
 

hong said:
No, I was referring to the practice of hitting people with cricket bats every time you land a hit on their character in combat. Really helps to get people into a suitably authentic frame of mind.

Cricket!? Nobody understands cricket. You gotta know what a crumpet is, to understand cricket!

-Hyp.
 

silentspace said:
When I was a little kid my sister wanted me to roleplay with her in nonconfrontational situations (otherwise known as tea parties), so I do have some experience in nonconfrontational roleplaying. :D I guess theoretically you could have a D&D game based on a tea party, but what would you need all those character classes and rules for?
The Wuthering Heights RPG
 


Hypersmurf said:
Cricket!? Nobody understands cricket. You gotta know what a crumpet is, to understand cricket!

-Hyp.
Oh, you wacky Kiwians! Nobody knows that cricket is pronounced crumpet in New Zealund, so nobody is going to get the joke!

For those not in the know, it's a generally accepted tradition that, when two NZ cricketers are at the crease, you say that they are "doing crumpet". So when you are at a cricket match in Auckland or Bondi or any other large NZ town, you must yell "HOW'S THE CRUMPET?" in a loud voice. This will endear yourself to the locals in a way that cannot be described; it has to be experienced.


Hong "fastest crumpeter in the west" Ooi
 



Quasqueton said:
I've seen a few posts lately that mention a perceived seperation between role playing and combat. These posts have prompted me to rant on my oldest and deepest pet peeve: role playing and combat are not mutually exclusive.
Mutually exclusive? No. However, I play D&D because I want to role-play characters in a fantasy setting. Nothing wrong with combat; It's a significant part of the genre, after all. However, I've sat at too many tables to find that 90% of any night's action is always combat, guarantee included, and role-play is simply used as a vehicle to present the next combat scenario, rather than the game being focusing on character interaction and mystery solving using combat as a vehicle to further the plot. Even D&D's balance (4 equal CR encounters, rest, 4 equal CR encounters, rest, wash, rinse, repeat) shows that 3E is more about combat than role-playing in the general sense. Add to it that combat is now this incredibly intricate machine while role-play is summed up into a handful of skills that permit role-play to be ignored entirely in favor of a few quick rolls.

When you see people making the distinction you are ranting about, that's generally what they mean, using the term "role-play" in place of "character interaction within a non-hostile situation". I can easily describe my game as 50% role-play, 45% problem solving, and 5% bloody violence, which I could otherwise sum-up as being "more about role-play than combat". It certainly doesn't mean that I don't believe RP is possible in combat; Indeed, someone that role-plays their character as a meek, half-scared, uncomfident youngling that suddenly switches into meat-grinder when Initiative is rolled is definately role-playing part of their character wrong (which part obviously varies from person to person), just as someone with a 9 Charisma and crappy Diplomacy giving a long winded speech thinking they're going to rally the support of the people or some such is also doing something wrong. (Which, again, are further examples of how the rules and role-playing are related despite claims to the contrary.) And if I have players that will take a round to extend a few colorful remarks to a villain or his henchmen, I'll gladly turn it right back around (providing those short-lived moments of commentary common to movies and books).

Sure, there are those (few) that sneer down at combat like it has no place in a role-playing game. Of course, there are also those that would sneer down at my game as being a gathering of thespians (or, as this thread seems to be spawning, a "tea party"). But, really, both of these are the rarity; everyone else just prefers combat and "role-play" in different ratios and there is no "official dip stick" with which to express that preference while avoiding misunderstanding.
 


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