harperscout
First Post
I am sorry if this post becomes long...
Rule Set: D&D 3.5
Whats the point?
I am trying to design a house mechanic/rule that rewards players for role-playing beyond encounters with vital NPC's or other adventure-related situations.
Preface
Currently, in the campaigns that our group runs the DM designs some mechanic to give the players extra feats, skill points, and/or extra abilites. The DMing position rotates, so there have been 2 different mechanics implimented... the following is mine.
Basic overview
This mechanic demands that a player select not only an adventuring class (as outlined in the PHB) but also an NPC class (as outlined in the DMG p. 107). The NPC class is configured first, and the adventuring class is configured second. The player earns all the benifits of both 1st level classes (1st level feat from both classes, HP, BAB, 1st level starting skill points, etc). Once the campaign starts, and the characters begin earning experience points they can earn them for either class - Experience points given are designated as either "adventuring" XP or "Role-playing" XP. A character then has 2 XP charts, a Role-playing XP chart and the standard adventuring XP chart (found in the PHB). The role-playing chart is designed for their NPC class while the adventuring XP chart is designed for their adventuring class. The "Role-playing" XP chart is designed by finding the equivilant level on the adventuring XP chart and dividing that number by 2. So, for an example, a 1st level Aristocrat/1st level fighter would need 1000 XP to become a 2nd level fighter and another 500 XP to become a 2nd level Aristocrat.
How this prevents a character from a slower march towards their next adventuring level is that the role-playing XP can be gained by doing things which fall within the generally understood role of their NPC class. As such, if the Aristocrat 1/fighter 1 from above offers to attend a party to represent his family, he may gain role-playing XP. If that same character kills a ferral ground hog in the basement to defend a chef, he may also earn adventuring XP.
Specifics:
A player character may trade XP as well.
A character who earns role-playing XP may add it to his adventuring XP at a ratio of 2:1. (The Aristocrat 1/Ftr 1 may earn 100 role-playing XP for attending the party to represent his family, if he so wishes, he may add that XP to his fighter XP total instead but would only add 50 XP instead of 100).
A character who earns adventuring XP may add it to his "role-playing" XP at a ratio
of 1:0.75. (The Aristocrat 1/Ftr 1 may earn 100 adventuring XP for killing the ferral groundhog, if he so wishes, he may add that XP to his Aristocrat XP total instead but would only add 75 XP instead of 100).
Multiclassing: A character's ability to multiclass is considered based on the two different lines of XP. As such, the Aristocrat 1/Ftr 1 is not considered a multiclassed character. Technically, a player could design an Aristocrat 1, Adept 2/Ftr 1, Cleric 3. The two groups of classes would be considered independant of each other.
For purposes of EL, CR, etc, I would consider each Adventuring level 1 CR and each role-playing level .5 CR.
Feedback?
- Does anyone think this idea is dumb?
- Does anyone see any problems with it?
- Do you think it will be too cumbersome of a mechanic to impliment?
- Do you think that I run the risk of over-powering my players?
Thanks for everything. Again, I am sorry this is so darn long.
Rule Set: D&D 3.5
Whats the point?
I am trying to design a house mechanic/rule that rewards players for role-playing beyond encounters with vital NPC's or other adventure-related situations.
Preface
Currently, in the campaigns that our group runs the DM designs some mechanic to give the players extra feats, skill points, and/or extra abilites. The DMing position rotates, so there have been 2 different mechanics implimented... the following is mine.
Basic overview
This mechanic demands that a player select not only an adventuring class (as outlined in the PHB) but also an NPC class (as outlined in the DMG p. 107). The NPC class is configured first, and the adventuring class is configured second. The player earns all the benifits of both 1st level classes (1st level feat from both classes, HP, BAB, 1st level starting skill points, etc). Once the campaign starts, and the characters begin earning experience points they can earn them for either class - Experience points given are designated as either "adventuring" XP or "Role-playing" XP. A character then has 2 XP charts, a Role-playing XP chart and the standard adventuring XP chart (found in the PHB). The role-playing chart is designed for their NPC class while the adventuring XP chart is designed for their adventuring class. The "Role-playing" XP chart is designed by finding the equivilant level on the adventuring XP chart and dividing that number by 2. So, for an example, a 1st level Aristocrat/1st level fighter would need 1000 XP to become a 2nd level fighter and another 500 XP to become a 2nd level Aristocrat.
How this prevents a character from a slower march towards their next adventuring level is that the role-playing XP can be gained by doing things which fall within the generally understood role of their NPC class. As such, if the Aristocrat 1/fighter 1 from above offers to attend a party to represent his family, he may gain role-playing XP. If that same character kills a ferral ground hog in the basement to defend a chef, he may also earn adventuring XP.
Specifics:
A player character may trade XP as well.
A character who earns role-playing XP may add it to his adventuring XP at a ratio of 2:1. (The Aristocrat 1/Ftr 1 may earn 100 role-playing XP for attending the party to represent his family, if he so wishes, he may add that XP to his fighter XP total instead but would only add 50 XP instead of 100).
A character who earns adventuring XP may add it to his "role-playing" XP at a ratio
of 1:0.75. (The Aristocrat 1/Ftr 1 may earn 100 adventuring XP for killing the ferral groundhog, if he so wishes, he may add that XP to his Aristocrat XP total instead but would only add 75 XP instead of 100).
Multiclassing: A character's ability to multiclass is considered based on the two different lines of XP. As such, the Aristocrat 1/Ftr 1 is not considered a multiclassed character. Technically, a player could design an Aristocrat 1, Adept 2/Ftr 1, Cleric 3. The two groups of classes would be considered independant of each other.
For purposes of EL, CR, etc, I would consider each Adventuring level 1 CR and each role-playing level .5 CR.
Feedback?
- Does anyone think this idea is dumb?
- Does anyone see any problems with it?
- Do you think it will be too cumbersome of a mechanic to impliment?
- Do you think that I run the risk of over-powering my players?
Thanks for everything. Again, I am sorry this is so darn long.