Okay
Vince, the only skills I can think of that got erased from my rule book were ones pertaining to role playing. Diplomacy. Sense motive as a role playing aid, not as a combative aid. Bluff as a role playing aid, not as a combat aid. Bluff is still great for rogues as a combat method. Gather information is not a skill in my book. I forget if there are others.
My reasoning behind this has mainly to do with the fact that I have supreme confidence in my gaming group's abilities. I do understand the arguments in favor of the skills I mentioned, but I simply prefer a different style. For amateur players, these skills are more valuable. And, yes, I will compensate at times if I have to. If a duke is lying his ass off to you, and I know personally that he isn't the brightest bulb in the lamp, I will say something like this: "There is an uneasiness about the duke as he speaks. He fumbles with his hands..." Or some such, essentially giving away the lie without asking everyone to make a sense motive check.
I hope you can live with this.
John, to answer your questions and Vince's style of play... He is no fool. He is simply a battering ram. As long as he is prepared to accept the consequences of battering at an inappropriate moment, then I don't care how he plays. It will be nice to have a new dynamic in the group. I am assuming that his barbarian isn't going to chop the heads off of city guards just becuase they are in the way of the guy who just stole his coin bag. If he did, he would be imprisoned and put to death.
Vince, to answer your question about Arenaia.
The group started off in a place called Oromoeshan, the largest trading city in the world. Think of Istanbul/Constantinople with a distinctly Mediterranean feel to it. Elves in my world are very rare and wood like- staying truer to a more "spirit of the forest" persona. There are no other known races. King Nennin rules in Oromoeshan. He is a good ruler and promotes diversity etc. The other largest city in the area is Mer, a more Nordic civilization with a strong theocracy based on a religion that might be part early christianity/pagan. This is the religion of Ghazal. The religion of Ghazal is strongly opposed to the use of arcane magic and in olden days had Templar knights who went out and killed mages. The world is wide open. There are no major countries so to speak. City-states are the major centers of government and military, though in places this influence stretches quite far.
There is a barbarian chieftain in the north named Brutangus the Terrible, a ravager and raper and in general murderous rogue who has been pillaging all up and down the northeast coasts.
There are many deserts. There is a land that mirrors ancient totemistic cultures named Saphisapa.
Does this help?