Wormwood
Adventurer
Here's how I handle it:
1. All social situations are handled with Bluff, Diplomacy, Gather Information, Intimidate, and Sense Motive. This handles *everything*, from buying magic items to interrogating captives.
2. I adhere *rigidly* to the NPC reaction table.
3. If a player wants to 'roleplay', they may get up to a +2 modifier on their roll. That's it.
There are no dump stats.
1. All social situations are handled with Bluff, Diplomacy, Gather Information, Intimidate, and Sense Motive. This handles *everything*, from buying magic items to interrogating captives.
2. I adhere *rigidly* to the NPC reaction table.
3. If a player wants to 'roleplay', they may get up to a +2 modifier on their roll. That's it.
There are no dump stats.