One good way of mixing rp and stat rolls is to roleplay the result of the dice. If you roll well on diplomacy, you try to sound cool, if you roll like crap, your a stuttering idiot.
That said, roleplaying is the fun part of the social game, but the dice are what move it along. If a guy can't play very diplomatically even with great skill in it, you can't penalize him. Out of character, people can see how good everyone is at rping certain things, but in character it should be based on skill and dice.
That said, roleplaying is the fun part of the social game, but the dice are what move it along. If a guy can't play very diplomatically even with great skill in it, you can't penalize him. Out of character, people can see how good everyone is at rping certain things, but in character it should be based on skill and dice.