RangerWickett said:
When you game, how do people speak? Do you synopsize conversations, like, "I ask the bartender if he's heard anything about ninjas around here;" and "The bartender says something cryptic about the path of the lotus, then vanishes in a puff of smoke," or do you get fully into character, speaking as your character would speak?
I often find it painful even when the talented actors in our groups speak in Ye Olde English, because they're not talented
ex tempore script writers and so tend to have painful verbal tics.
One player constantly "flavours" his character's speech with "Is it?", as in "Is it that you are in need of some assistance?"
Another says "For a time",
all the time. "I may have need of your skills for a time."
In general, however, the people I play with tend to vary depending on our moods. When we're trying to decide what we're going to do next, say, we'll discuss it casually out of character, though still trying to keep our characters' opinions in mind; you can tell that it distances us from our PCs, however, because we'll say things like "Well, William would obviously prefer to stay in town until he can buy a new horse."
When engaged in dialogue with NPCs, we tend to start out descriptively - "I ask the innkeeper for directions to the barracks" - and drop into first-person mode if the conversation is important or lengthy. That is, the longer we interact with the one NPC the more likely we are to start speaking in character - "I'd advise you to stand aside."
This is also likely to happen during combat - even our tactics tend to be called out in character. "Get back and I'll raise the ward!" Of course, when attention wanders even briefly we're likely to drop out for a short while.
Most of the games I play in also feature a stream of chatter, jokes,
et cetera anyway, which I guess relieves the embarassment some might otherwise feel about spending most of their time speaking as their PC.