Roleplaying Low Int. Suggestions?

Low Int

A Character of her Intelligence is roughly Equal to a troll in intellect. The difference between intelligence and wisdom is one of willpower. Intelligence is reasoning out what needs to be done to affect a certain outcome, Wisdom is actually going ahead and doing it. Her character should almost never come up with abstract plans, but stupid is not insane. The character Minsc in Baldur's Gate was insane, not just stupid.

Look at the skills that are Int based, things like Appraise, Disable Device, all the Knowledge Skills, Craft, Read Lips, Search... they are all detail oriented skills, keeping track of minutiae is a sign of intelligence. A couple of roleplaying hints, she should not ever take notes during a game session except to record things like equipment and it's location and condition (as well as OOC info like XP and character stats obviously), if the PC's meet someone and everyone else writes it down, including the person's name and description she should just let it pass, if she isn't constantly exposed to someone over a period of time she will not remain familiar with them. Being stupid does not mean being mean and it does not mean being automatically wise and kind. Her character's alignment should go a long way toward determining her character's personality. It should be easier for her character to remember to keep her mouth shut regarding important info than to lie about it. Lie's require keeping something straight in your head that is less familiar to you because it didn't actually happen. Lower intellect means less of an imaginative ability so it is difficult for a less intelligent person to tell a convincing lie. They tend to leave out subtleties and details, two hallmarks of convincing prevarication. I disagree withthe using big words wrong, that would be more likely if she had low Wisdom and Charisma as well. More likely to use simple words that are more general and less specific to the subject discussed. Less intelligent people usually rely on other people's opinions more, and are more gullible and certainly a lot less skeptical, though a wise person of low intelligence might figure out that a person has an ulterior motive (Sense motive is Wis based) they would be hard pressed to give a rational argument, more likely just saying that the person FEELS or SEEMS wrong to them....

She should have difficulty concentrating on anything beyond the here and now, abstractions are just that, abstract, and easily pushed aside for immediate concerns like 'What is that butterfly doing?' "What have I got up my nose?' (though an average Wisdom might help mitigate some of the more embarrassing things that could occur.

Hope all this helps, good Question, maybe we should start some threads on each of the major stats and what the extremes of each really mean...
 

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How low are we talking? Forest Gump is good but also think 'dog'.

Be loyal to at least one party member.
Use simple phases. Repeat them.
Develop your actions around a few thoughts. Undead bad, God good, so on.
 

It would also depend heavily on what Wisdom and Charisma she has.

A low Int, but high Wisdom and Charisma could be interesting. Meaning somebody who has a lot of common sense, is rather good at handling people and speaking, but has a very hard time adding two and two together, or getting new facts into her head*.

I'd recommend her to read through the descriptions of what the stats stand for in the PHB carefully. That might give her some ideas.

Robin Laws had a couple of artices about low character stats in some Dragon issues a couple of months ago.


* Sounds like some fanatic religous leaders I've seen. Or wait, they tend to have low Wisdom as well.
 

I have a dwarven fighter that has Int 5, Wis 7, Chr 16.

Last session I got polymorphed into a snake so as soon as I got turned back I went to find a charm to help me. The "witch " that sold it to me, along with some snake poison preventer, took the money right out of my coin puse (cripes, I can't count all the way to 25) so who knows how much she charged me!

Since we are in the jungle, with some heavy sweating, my new "charm" is causing sores on my neck that may get infected. I couldn't care less though, I haven't been turned into a snake since.

Basically, I try to come up with semi-ridiculous answers to personel problems my character has.
 

Depends on Wis and Cha:

Low Int, Low Wis, Low Cha: Big dumb and ugly! Think the classic tank from fantasy (esp. as the character is a fighter)

Low Int, High Wis, Low Cha: Doggishly loyal but occasionally providing useful insights. Could be a typical underling or henchman that never think of the plans but has a sort of basic instinct.

Low Int, Low Wis, High Cha: Think Britney Spears :D. Seriously, this can be fun to play- the classic bimbo.

Low Int, High Wis, High Cha: A charming persona who may be a bit of a rabble-rouser and speak 'home truths' without necessarily thinking things logically through.
 

Slingblade anyone?

*not trolling*

"Some call it a kaiser blade, but I call it a slingblade. I reckon I like those french-fried potaters." :)
 

said fighters other abilities.

Some of you asked what her wis and cha were so I'll just list her stats.

Str: 16
Dex: 12
Con: 14
Int: 7
Wis: 11
Cha: 11
Level 5 human fighter female Neutral Good

Some have suggested the tank like character, but I think the player wants a little more dimension. Keep 'em coming if you can. Thanks.
 

Old dragon article

There was an old dragon article how to play dumb barbarians...

Was wonderful. That article gave you 16 rules to follow to force your DM to let you roll again :)

Things like: Dumb chars tend to learn a few simple rules. Like swimming in armour is dumb. Hence he will remove his armour before crossing a little river. And will redon it later. While the party already fights the next monster, he will still be donning his armour since his second rule was: Never fight without armour.
 

A score of "7" is only a -1 in regards to gameplay, which really isn't that bad. Sure, you're getting doubly screwed on skillpoints (#1, you're a fighter #2, SP are based on your INT mod)
but a fighter's skills are usually overlooked in lieu of their ability to gain many feats early in the game.

My advice would be to ask your DM if you could drop you CHR (10 being the same modifier as 11) by one and add that to your INT score. At level 4, increase your INT by one and you're no longer in the negative. :)
 


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