RolePlayingmaster (RPM) full Beta available!

Luke

Explorer
dragons_2.gif

I'm very pleased to announce that the RPM beta is now available for download!

After one and a half years of alpha development, followed by an intensive 2 month PreBeta program, the program is finally done, and available.

You can continue to develop a program like RPM forever, but it is now ready and available as an extremely useful and valuable RPG assistant program.

If you've used one of the alpha downloads, don't expect this to be a lot like the alpha version. A lot of work has gone into the user interface, the guide/help system, and some very good extra functionality has been added.
The "more private", very focussed PreBeta was quite successful in ironing out issues with the RPM alpha version, and identifying very useful new features.

More details are available in the download section at http://www.roleplayingmaster.com

Enjoy, and don't be shy to let me know what you think of it. I've worked *really* hard on this for a *long* time, so don't be shy about saying something encouraging either ;)

Regards,
 
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"I've waited a long time for this."

Ok, good news is that it works with my present Monster program so I don't need to change Monster. Also, looks like you added 'Dire' to appropriate animals.

Bad news is I am having trouble registering. Maybe I am just too impatient for the emails to come.

When I click on the first registration message it sends me to your RPM page and I get a pop up asking me for my interests. What is this? Looks like I can opt out of this?

Still waiting for the second email.
 

smetzger said:
"I've waited a long time for this."

When I click on the first registration message it sends me to your RPM page and I get a pop up asking me for my interests. What is this? Looks like I can opt out of this?

Still waiting for the second email.

I'm just using Bravenet's free service. There have been almost 200 sucessful registrations today, and you're the second to report this problem.

I've just checked, and bravenet did add you 20 mins ago, so I'll e-mail you the final part manually.

Regards,
 

Glad to see this...

I tried the alpha a long time ago and provided some feedback before your recent small group developement. I am glad to see you have reached your beta release.

I trust a lot of the kinks to be out of the program.

I really liked the potential and will be very happy to provide some feedback. My D&D group will have a two month layoff and I would love to use this to help me prepare a lot of stuff so I don't have to spend too much time with an upcoming software release at work.

Javelin5
 

A thankyou, and future updates

I'd like to make a special note of public thanks to the 200+ people who assisted me with the PreBeta!

There's been some fairly encouraging feedback from the 600+ people that downloaded the latest release in the first few days. Obviously the suggestions and new features have worked out very well. The new user interface is particularly appreciated.

Of course updates will continue to be made, pending feedback from the beta, but I'll wait a while before doing this, since things appear to be quite nicely stable.

One thing I will do, is to make download packs available from the download section. In particular, future updates will not include some material already supplied in the install program. If you really want them, you'll be able to download the packs and import them. This is primarily to reduce the size of the updates, which I'll make as small as possble. The separate download matarial will typically make big use of maps, charts and pictures, which take up download space in program updates.

The following are currently in the install program, and will be made separate downloadable modules:
- sample adventures, such as "Fort Blacksword".
- campaign settings, such as DaemonForge.
- campaign material and rules, such as the Netbooks.

Tips for RPM users:
- Be sure to run through the step-by-step sample combat tutorial at the bottom of the Guide. It's the best introduction you can get to RPM, and will save you a lot of time.
- Check out the community work for "DaemonForge" and for the "Netbooks" in the Campaign Encyclopaedia. Not only is it interesting and possibly useful to you, it'll also show you what you can do yourself with maps, pictures, tables and decent word-processing.

Regards,
Luke
 

Luke, is networking available yet in this release? I saw the controls for it, but I can't figure out how to work them. I really want to play online using this program.

Thanks,
Eryndur
 

Networking availablity

Eryndur said:
Luke, is networking available yet in this release? I saw the controls for it, but I can't figure out how to work them. I really want to play online using this program.

Thanks,
Eryndur

It's been a long time since I've done anything with the networking, or even looked at it.

I just checked, and the file that demonstrates it (RPMonline.htm - which must be viewed in internet explorer), does work, after a fashion.

You're welcome to play with it, but I warn you that it's not very useful. When I compare the networking to the current friendliness and stability of RPM, my advice can only be that I recommend you stay away from it, unless you're keen enough to live with the frustrations.
It currently doesn't have much more than an ability to do basic chat, and query the RPM server about creatures and their stats.

One thing floating around in my head lately, is a desire to implement a "Player Map" (with fog of war etc), which would really open up the networking capabilities of RPM. You're not serious about networking until you provide some workable map presentation.
Looking at the PreBeta results, responses for use of RPM were fairly equally divided amonst 4 categories:
- Those that only wanted RPM to prepare printouts for the table.
- Those that initially believed they would never use a computer at the table, but are rethinking their attitude after seeing the PreBeta.
- Those that use the in-game encounter abilities of RPM, but want to stay with their table figures, rather than use RPM's BattleMap.
- Those that have switched on to the full RPM BattleMap capabilities, and want to use all the features.

So, even for "single room" play, I'm getting requests to network to a player machine, and show the BattleMap, amonst other things. Once this is working, it pretty much works for full internet networking as well.

It's now high on my "list of many things".

Regards,
 

Ongoing work

Response to the availability of the beta has been really good.

There have been over 1000 downloads and registrations in just over a week. I've canned my old mailing list (since it was a lot smaller and most are now beta users - I assume ), and am using the beta registration list instead.

I have a handful of e-mails so far mentioning features and issues that need to be addressed. If you have any yourself, please feel free to e-mail them to luke_jones@bigpond.com .
I'm not planning adding any major features to the beta for release 1, but I certainly am interested in any bugs you may have encountered, or small changes to existing features that improve the program.
If you have suggestions that might be "major", send them in anyway. I have a list of things to do after release 1.

Here are a couple of the more major things I'm working on for a beta update

- Character/monster generator.
I'm expanding this slightly to keep tabs of your original dice rolls to the 6 abilities (Str, Dex, etc). This will work much better for characters playing unusual races, and for proper randomization of monster race stats.
Ability dice rolls: Firstly, as an example, not all bugbears have the same strength. That's a bit like every human having a Str of 10. The stats you see in the monster manual represent the racial average. All the attacks and damage you read in the MM are based on that. Now, in RPM, you can easily vary (or roll) a bugbear's Str between 7 and 20, and RPM automatically adjusts everything (attacks etc) from there. Now it actually means something when you refer to the "big burly bugbear in the group" as you DM your encounter. Characters can get a surprise when they expect damage to be in a particular narrow range, and DMs can also tone-down certain stats for NPCs/monster where they need to (still properly within the Racial limits!).
Changing Race: Since RPM now keeps track of your original ability dice rolls, you can change your character to different races, and see what the effects are. If the DM allowed you to play a griffon, for example (with an average Int of 5), your 3-18 dice roll for Int would use the proper rules to give you an adjusted Griffon's Int of anywhere from 3 to 14. Whilst rules for above average stats are reasonably simple, below average ones get complex. RPM sorts it out for you.
This stuff works *really* well if you shapechange in RPM. If you were an above average Str dwarf you can shapechange to an above average Str bugbear. Similarly, if you were below average Str as a dwarf, you'll fit on the same relative position in bugbear form.

- Campaign Encyclopaedia.
This was a feature I added quite late to RPM, but has proved to be really popular.
I'm expanding it so that you can include web addresses, mail addresses, and especially, references to other areas of the encyclopaedia. Encyclopaedia references are great, where you can click your way around, just like navigating the web!
This makes the encyclopaedia an organized tree-view database with both web page and wordprocessor capabilities.

Regards,
 
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I noticed yesterday that the database is missing a few monsters. I think its missing some non-dire versions. For example no Wolf.

*:> Scott
 

Hi Luke, this is Andrew, and I just got the new Beta version (I was offline for the last few weeks). One thing I've noticed. When I tried installing the Beta into the same directory as the Alpha -- the program wouldn't start correctly, kept kicking me out. So I ended up having to un-install the beta first, then the alpha, then reinstalling the beta, with reboots inbetween each before it worked. That might help those who are having problems.
 

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