Imaro
Legend
He most likely did it less effectively though. Just like a 4E Fighter. This can and often does happen in my games all the time. Sometimes the best course of action isn't what your character is best at doing. The shooting a bow example (or throwing a javelin) is one. Another was the front-line fighter taking an action to tend to the wounds of the dropped leader. He was best at attacking, not even trained in Heal, but he dtermined that his best course of action to survive was to attempt to revive the fallen leader. He was right. That choice was the turning point of a seeming TPK.
Less effectively than what? If I built him in 3.5 or earlier editions to be an effective ranged combatant... he wasn't less effective at it. The Rogue migh have the Dex bonus over him (but even this isn't guaranteed since I could go for a high Dex/average Str) but the BaB of a fighter made up for that over the long run anyway. So I'm not sure what you're getting at, because in 4e I am not allowed to build my fighter to be an effective ranged combatant... He's already been dictated his combat role by the designers of the game.
This is where some of us talk about trade-offs. You can do other things, just not as effectively (similar to the bow-using 1E Fighter - unless he was lucky enough to have high Str and Dex). If you want to be more effective at both, then you need to make trade-offs.
I think I'm starting to see the disconnect you (and I believe D'karr) are having with my posts... I never said there should be no trade off... in fact I very much said why can't my Paladin be a striker, not a striker/defender... just a striker. i like the gameplay of a striker and the Paladin fits my concept to a tee... in 4e what do I do?
I feel that archetype or class shouldn't dictate his role (gameplay) in combat... that's my argument, not that the Paladin should be a striker/defender/controller/leader mash with all the advantages and none of the drawbacks, I've never made this argument throughout the entire discussion.