Branduil
Hero
Exen Trik said:What I'd really like to see (but I highly doubt it would happen) is role and class being separate. From 1st to 30th, you have that Role, and it effects abilities that scale as you advance regardless of class. Some combinations are more obvious or have better synergy than others, but you could be go any combination and still be effective.
For example, the fighter who is normally fills the defender role could instead be the following:
Leader: Gives attack/defense benefits to nearby allies, like a passive 'aid another'
Striker: Extra damage bonus when flanking, charging, or other tactical actions
Controller: Has AoO abilites that prevent enemy actions or movement and has bonuses to grapple/disarm/bull rush type attacks
I think it would go a long way to giving a variety of styles to a character, outside of talent trees and without resorting to multiclassing. I'd like to play a Striker style fighter without taking levels in rogue or ranger. And if I did multiclass in those classes or with others, I would still be a Striker character.
...Of course, I don't really know what the roles even mean in terms of the rules, so technically I don't know what I'm talking about.![]()
I think it's quite possible you will be able to play a Fighter Striker, if you wish. I think the roles are more guidelines than rigid restrictions.
They've already confirmed the Ranger is a striker.