JConstantine
Working-class warlock
So, I suspect a potential reason some people seem to be struggling to grasp rolling for effect vs intent, may be due to viewing through the lens of a system designed for effect (i.e. approach, or task resolution). I think a system needs to be designed with intent/goal in mind.
I'm reminded of City of Mist. For anyone unfamiliar with it, it's an urban fantasy noir RPG involving people imbued with powers from beings of story. Mechanically, it takes the 2d6 with tiered success and moves common to PbtA and mashes it with FATE style tags, where you add to your roll for each tag that's narratively relevant.
The "moves" are:
Change the Game - "When you use your abilities to give yourself or your allies an advantage"
Convince - "When you use your abilities to talk, threaten, or seduce someone into doing something"
Face Danger - "When you use your abilities to avoid an incoming hit, endure harm, resist a malign influence, or hold it together"
Go Toe to Toe - "When you use your abilities to overcome someone or something in a struggle for control"
Hit with All You've Got - "When you have a clear shot and you use your abilities to hit someone or something with all you’ve got"
Investigate - "When you use your abilities to seek answers to burning questions"
Sneak Around - "When you use your abilities to act secretly or deceptively"
Take a Risk - "When you perform a daring, risky, or outright stupid feat"
Let's say the group is embracing their inner Agatha Christie and investigating a murder like good littlevigilantes citizen detectives. Character A, an investigative reporter imbued with Aletheia, decides to question witnesses. Meanwhile, Character B, a former pro boxer imbued with Herakles, decides to lean on a known mob enforcer because their boss is a suspect. Lastly, Character C, a petty thief imbued with Autolycus, decides to poke around the back office where the victim worked.
One might look at this and think that Character A is attempting to Convince the witness to talk, Character B is attempting to Go Toe to Toe with the mob enforcer, and Character C is attempting to Sneak Around. However, because the goal of each of them is to acquire information about the murder, the actuality is that all 3 are attempting to Investigate. The goal (i.e. intent) is what determines which move is rolled, while the approach determines which tags the players can reasonably invoke (and thus improve their chance of succeeding).
I'm reminded of City of Mist. For anyone unfamiliar with it, it's an urban fantasy noir RPG involving people imbued with powers from beings of story. Mechanically, it takes the 2d6 with tiered success and moves common to PbtA and mashes it with FATE style tags, where you add to your roll for each tag that's narratively relevant.
The "moves" are:
Change the Game - "When you use your abilities to give yourself or your allies an advantage"
Convince - "When you use your abilities to talk, threaten, or seduce someone into doing something"
Face Danger - "When you use your abilities to avoid an incoming hit, endure harm, resist a malign influence, or hold it together"
Go Toe to Toe - "When you use your abilities to overcome someone or something in a struggle for control"
Hit with All You've Got - "When you have a clear shot and you use your abilities to hit someone or something with all you’ve got"
Investigate - "When you use your abilities to seek answers to burning questions"
Sneak Around - "When you use your abilities to act secretly or deceptively"
Take a Risk - "When you perform a daring, risky, or outright stupid feat"
Let's say the group is embracing their inner Agatha Christie and investigating a murder like good little
One might look at this and think that Character A is attempting to Convince the witness to talk, Character B is attempting to Go Toe to Toe with the mob enforcer, and Character C is attempting to Sneak Around. However, because the goal of each of them is to acquire information about the murder, the actuality is that all 3 are attempting to Investigate. The goal (i.e. intent) is what determines which move is rolled, while the approach determines which tags the players can reasonably invoke (and thus improve their chance of succeeding).