Roll for Effect or Intent?

Which method do you prefer?


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And I think your GM did it wrong. You told him what you were going for, they asked for a roll, you super double succeeded, and the GM then made you fail anyway. Bad form.
I don't have a problem with this.

I really hate the idea that the players think the can Alter Game Reality. The player says "my character does this" and so "this happens and this happens, By My Command!".

A player should never have a PC take an action, and then demand the result be exactly what they wanted.

This would be a teaching moment in my game of "Ok, if you want to keep the guard quiet don't do something where you LOOSE CONTROL OF THE SITUATION." And also...take out that guard when you take out the tent guy too.
 

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And I think your GM did it wrong. You told him what you were going for, they asked for a roll, you super double succeeded, and the GM then made you fail anyway. Bad form.
Conflict resolution prevents this because it maintains the connection between success and winning. Task resolution allows it because it leaves the GM free to break that connection at will.
 

I don't have a problem with this.

I really hate the idea that the players think the can Alter Game Reality. The player says "my character does this" and so "this happens and this happens, By My Command!".

A player should never have a PC take an action, and then demand the result be exactly what they wanted.

This would be a teaching moment in my game of "Ok, if you want to keep the guard quiet don't do something where you LOOSE CONTROL OF THE SITUATION." And also...take out that guard when you take out the tent guy too.
This is kind of trying to read the GM's mind stuff I abhor.
 

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