Sammael said:Why this wouldn't work in my game:
PC Rogue Player: Why didn't I warn the others of danger? You know I always go scouting, and I want an explanation of how our opponents saw through my (*rolls d20*) Sneak roll of 58?
PC Wizard Player: Why aren't we all invisible, or have a veil, or why haven't I mass charmed the monsters before they got to us? The rogue would have told me about them via our telepathic link.
PC Fighter 1 (defender type) Player: We could have skipped this battle if we were on our magic carpet. Why aren't we?
PC Fighter 2 (aggressive type) Player: You know I would have charged their leader the moment I saw them. As I am the only one who's usually mounted, the others will probably take a round or two just to get to the battle.
PC Cleric Player: Why didn't we negotiate with them before fighting? Between Fighter 2 and me, you know we can pull off 40+ Diplomacy rolls.
PC Bard Player: Awwww... I could have captivated them with my song while the others snuck past.
And you know what? Each and every one of the players above would have been right. WotC designer failed to take into consideration so many factors that his article is basically worthless. In medias res works sometimes. But not all the damn time.
There's an unfortunate trend in WotC articles to regard players as suffering from ADD and needing a non-stop flow of mindless violence to keep them focused. Shift your adventures into twentieth gear, because that's the dominant personality the game should cater to. Aything that requires patience is invariably undesirable. The thoughtful, detail-oriented gamer--the one who likes to scout ahead, search for devilishly-hidden traps, negotiate their way past encounters, and explore rather than exterminate--seems all but unaccounted for in their articles.
Fighty fight fight!!!
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