Concerning the multiple rolls, if the target is close to dead, I'll ask them to give me damage one die at a time - even if they rolled everything together. Heck, I encourage people to roll ahead of time before it's even their turn.
Why? Because I want fast-paced action, and sitting there watching someone roll dice and add up numbers is boring. I'd rather have combat be fast and furious, full of a sense of danger, not an opportunity to check facebook while the fighter makes a dozen die rolls one at a time. I trust my players not to cheat. Because honestly unless they're being really egregious or obvious I'm not going to know.
When it comes to assisting or bonuses I prefer that they announce it ahead of time. But occasionally I get "I meant to give inspiration/help". If I think they were just temporarily distracted or weren't following what was going on I'll allow it. I might require a intelligence/wisdom check. That's different than Bob rolling bad and trying to retroactively adding a bonus. I want to promote a cooperative game where people help each other.
As far as assisting things like deception or diplomacy checks, have you never watched a movie/show where a pair of buddies work together to do the flim/flam? Practically every cop show eventually has a good cop/bad cop routine.
To summarize, resolving dice rolls faster is better. Working together is part of the fun. Anything I can do to encourage that just helps the group.
Why? Because I want fast-paced action, and sitting there watching someone roll dice and add up numbers is boring. I'd rather have combat be fast and furious, full of a sense of danger, not an opportunity to check facebook while the fighter makes a dozen die rolls one at a time. I trust my players not to cheat. Because honestly unless they're being really egregious or obvious I'm not going to know.
When it comes to assisting or bonuses I prefer that they announce it ahead of time. But occasionally I get "I meant to give inspiration/help". If I think they were just temporarily distracted or weren't following what was going on I'll allow it. I might require a intelligence/wisdom check. That's different than Bob rolling bad and trying to retroactively adding a bonus. I want to promote a cooperative game where people help each other.
As far as assisting things like deception or diplomacy checks, have you never watched a movie/show where a pair of buddies work together to do the flim/flam? Practically every cop show eventually has a good cop/bad cop routine.
To summarize, resolving dice rolls faster is better. Working together is part of the fun. Anything I can do to encourage that just helps the group.