Most of the dev work up until recently was creating CoreRPG and moving all the rulesets to be based off that. It was a pretty massive cleanup of the ruleset code for Fantasy Grounds. But it allows for people to write extensions like card extensions that'll work across all the rulesets.
Their recent work has been getting the WoTC stuff into FG and they're actively working on a Unity port of the engine. The core engine is pretty old and moving to Unity will let them modernize it and do more things in the future.
But the devs have been very active with the community. When the community wanted to put together a yearly con the devs changed the app code so it unlocks into ultimate mode for the cons. They've rented teamspeak servers, supported Pathfinder society, helped with FGDaze, supported Par5E so people could parse the D&D books into Fantasy Grounds prior to the WoTC licensing and have setup resources for the 5E adventuring league.
Their recent work has been getting the WoTC stuff into FG and they're actively working on a Unity port of the engine. The core engine is pretty old and moving to Unity will let them modernize it and do more things in the future.
But the devs have been very active with the community. When the community wanted to put together a yearly con the devs changed the app code so it unlocks into ultimate mode for the cons. They've rented teamspeak servers, supported Pathfinder society, helped with FGDaze, supported Par5E so people could parse the D&D books into Fantasy Grounds prior to the WoTC licensing and have setup resources for the 5E adventuring league.