ForceUser said:I think our group strives for optimization a bit too much, on the whole. The rogue I presented is indicative of the way people tend to run rogues in our campaigns - as sneak attacks waiting for an opportunity. Thus, hit points become important since they increase survivability.
interesting. i don't think i've ever given hit points that much thought! as a fighter, i tend to worry a lot more about damage output than how much i can take in return...
when i play rogues, though, i usually play wahoo daredevil-types who hate to plan. i'm a big advocate of the "retreat forward" philosophy.
