Right so STR is an important stat for wizards so they can get the attack bonus to hit with their touch attack. And then further, you think that the attack once hit should allow no save against the magic. Did I frame your thoughts on this properly?
No I still like the Spellcasting ability modifier for the to-hit roll for Rays and Touch spells, even if DEX is more realistic. Certainly not STR.
And yes, if the attack roll hits, it means the target took the brunt of the magic, and there is no save under most circumstances. An exception would be a 'Death Touch' spell that slays the target outright, the attack roll would probably deal damage, then trigger a saving throw to determine if the target is slain.
As to the concept of who rolls the dice I think, that could simply be a matter of DMs/Players choice. If you want to roll to roll for your fireball or roll for your charm person the math can easily account for something like that. It should be a choice that the group makes. That said though, it needs to be a save (again I don't care who rolls the dice). Saves resist effects, spells do effects.
Agree, except for rays, touch spells and cantips. Fireball and Charm person should remain passive attacks where the defender saves to dodge or resist it.
I dont want a wizard to cast a ray spell and then roll a DEX based ranged attack to determine if his effect worked. Then the target if hit gets no save. I would rather see, the ray get cast, the ray hits automatically, then the target determines if the magic affected him or not with a save.
This is where we disagree.
This works like this with all spells other than touch spells and ray like spells.
It does, and should remain that way.
Can you imagine if charm person was a ray? DEX check to hit, no save once hit. that is just silly.
Agreed, Charm Person is silly as an attack roll. Pit Traps 'attacking' a character's Reflex Defense is even worse.
The important thing for magic, is if the effect happens and not if you hit or miss. Leave hitting to the weapons, leave the saves to the spells. Luckily in the playtest they seem to agree with that notion.
Disagree. 3rd Edition had Touch and Ranged Touch attacks for spells. 4th Edition was all attack rolls for spells. A few spells in DDN still use an attack roll. Making all spells passive saves would be a big step backward in my opinion.
Rolling a dice to hit with a spell is a robustly fun mechanic that players like and also makes a lot of simulationist sense for certain types of spells. I definitely hope to see spell attack rolls (for the spells that should have one) return in the next playtest.