Greenfield
Adventurer
I'm going to take a stab at answering that question. Apologies if I'm putting my foot in my mouth here.
Randomly rolled abilities seldom produce the single-stat focus that's optimum for classes that are single stat driven. Point buy always will.
For example, a Wizard always wants Intelligence. Dex, Con, Wis etc are nice but given the choice they'll always max Int. Point buy guarantees that you can do exactly that.
A fighter, on the other hand, needs Strength, Con and Dex, in about that order. A random roll system, such ad 4D6 drop lowest, is more likely to produce a couple of good stats, but no maxed ones.
If each gets to choose the system, the caster will always choose point buy. It favors the caster.
If there is a complaint about a system favoring casters, however, then falling back to the random roll creation system for all characters will help ease that imbalance by making single-stat classes harder to guarantee optimization on.
Does that make sense?
Randomly rolled abilities seldom produce the single-stat focus that's optimum for classes that are single stat driven. Point buy always will.
For example, a Wizard always wants Intelligence. Dex, Con, Wis etc are nice but given the choice they'll always max Int. Point buy guarantees that you can do exactly that.
A fighter, on the other hand, needs Strength, Con and Dex, in about that order. A random roll system, such ad 4D6 drop lowest, is more likely to produce a couple of good stats, but no maxed ones.
If each gets to choose the system, the caster will always choose point buy. It favors the caster.
If there is a complaint about a system favoring casters, however, then falling back to the random roll creation system for all characters will help ease that imbalance by making single-stat classes harder to guarantee optimization on.
Does that make sense?