Vegepygmy
First Post
You're too smart to think that's what I was saying, Stream.I guess if you have to reroll your ability scores at the start of every session, it would put people on more equal footing. Odd way to go about it, though.
You're too smart to think that's what I was saying, Stream.I guess if you have to reroll your ability scores at the start of every session, it would put people on more equal footing. Odd way to go about it, though.
You're too smart to think that's what I was saying, Stream.
I really appreciate how instead of just politely expressing your disagreement or stating what you believe to be a more sensible approach, you chose to insult me. Thanks.I would have found what you said to be far more sensible if that is what you meant, though.
Perhaps you didn't realize that I wasn't using "today" and "tomorrow" literally. Yes, rolling high or low for your stats will affect the outcome of many other rolls over the life of the character. But it's just one character. There will be others.StreamOfTheSky said:A set of rolls you're stuck with for the life of the character is a far cry from "roll low today, roll high tomorrow." Rolling low on some attack rolls today doesn't affect your attack rolls tomorrow.
Thanks.
I really appreciate how instead of just politely expressing your disagreement or stating what you believe to be a more sensible approach, you chose to insult me.
Don't be a jerk just because it doesn't work that way for you.
No, of course you weren't. My mistake. I retract what I said about you earlier.Wasn't aware finding what you say unsensible was an insult.
Theone0581 said:Hey guys, I got a dilemma I need some help with l. We all know about rolling for stats 4d6 drop the lowest, but a lot of my players are not having fun due to the being restricted with their low rolls and a few suffering with negative modifiers. So I was thinking about letting the group reroll their stats. How would you guys resolve this issue by allowing the players decent stats. I was thinking when they roll 6 times their total have to be greater or equal to a certain number, or they can reroll any 1s or 2s. What do you guys think?
Not exactly. I'm saying the stats don't matter as much to me as they do to most people, for several reasons, one of them being that I enjoy the challenge of accomplishing goals while "handicapped."But your point, correct me if I'm wrong, seems to be: it don't matter to me what stats I get, because I'm having fun regardless.
But your point, correct me if I'm wrong, seems to be: it don't matter to me what stats I get, because I'm having fun regardless. That's a sensible approach I wish I was able to duplicate (I guess there's a little powergamer inside of me after all, whom I can't repress all the time). But most people won't be like that, as we can see from the myriad answers in this thread alone. Most people seem to like 'balanced' games, where balance refers to all people starting out with equal potential for character power - NOT equal potential for roleplaying interest.
So while rolling for stats can enhance the whole gaming experience, i.e. the aggregate of the roleplaying AND the mechanical sides of the game, it can, AT MOST, improve the former, but WILL detract from the latter.