Rolling for stats

A few people might get excited at the idea of playing a sub-optimal character, but I personally find it gets old after a few sessions.
I think it's much worse than that in the current edition. With it being a party-thing, one player actually ends up gimping the whole party, bringing everyone down for the life of the campaign. This only doesn't happen this way unless every player is strictly the RP type and no one cares about successful combat. I'll never believe that any group is like that, though, so rolling for stats is just plain not a good idea.

That said, whatever you allow I suggest you impose min/max total bonuses. At least that way you can eliminate the massive outliers that will completely derail your game. A better roll IMO would be something along the lines of a static value plus a smaller roll, like 6+2d6 or 8+2d4 or 3+2d6+1d4 or something.

A while ago, when discussions on point buy vs. organic were going around, some people proposed a lot of well though out (mathematically) organic methods. Maybe a search on those key terms would be fruitful.
 

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So I'm guessing you've played since at least 2nd edition?
1e ('87), but who's counting? :) Seriously, we tried the 3d6 in order once and it sucked. Somehow, one player "wound up" with 3 18's. No one confirmed the rolls and we didn't care much to argue it. Not surprisingly, probably, his fighters throughout the years always ended up having exceptional strength in the 90's, and at least once at 00.

Yes, I have a hard time believing anyone's rolls. I especially don't like it when (not IF) one person will be honest and roll really badly and then the DM will allow rerolls. If the system allows a really bad character and that's unacceptable then the system sucks, plain and simple.
 

I had the same problem at my table. Always someone would get unbeleivably good rolls, and perhaps I was a bit to suspicious. It's really lose/lose if either a character is cheating to get ahead or a character is honestly getting ahead but gets accused of cheating.
 


How about add +2 to every roll and only allow 3d6 (counting them all) which would have the lowest stat be a 5 where the highest could be 20. That might be kinda fun/cool for players.
 

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