Romance in Roleplaying


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Galeros said:
I agree with the poster who said that anime type settings are ideal for romance. They just bring out the hopeless romantic in me even more. :)
Yeah, but for it to be an anime-style romance, you need to have several beautiful women trying to seduce one geeky guy. :p
 

Dark Jezter said:
Yeah, but for it to be an anime-style romance, you need to have several beautiful women trying to seduce one geeky guy. :p

*Cough*Me*COugh*

Nah, I am such a hopeless romantic that even seeing other people be in love and happy makes me happy. :)

*Admits he cried several times during Fushigi Yugi*
 
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romance has very rarely played a significant role in any campaign i have been involved in. not really conscious, just never used it.

had one campaign i was running where two of the pcs found themselves entangled in a romantic way. both of the players (male) had a lot of fun with it, as did i. but it was never the focus of the campaign, just something happening in the background. but we still joke about it.

if it works for you, use it. if not, don't. simple. try it. who knows.

zen
 

I've played in several campaigns that had romance as a major element in it. Sometimes it was between a PC and an NPC, but for the most part it was two PCs. My first experience with it was in a game with two couples that had their characters romantically linked to one another. It was incredibly contrite and there was little to no roleplaying involved; it was just something cute the couples decided to incorporate into the game.

With one exception, the times that I have been involved with PC/PC romances, the other player has been male (sometimes I was playing a female character, other times they were). I understand if this creeps some people out, but for those of us who were involved with it, it was fun and not threatening to our masculinity or our friendship in the least. A roleplaying game is just another way to tell a story, and that's how we looked at it.

As with any element of gaming, it all depends on the people involved. Some people have no problems separating character actions from player intentions, while others do.
 

Romance played a role in a campaign that I was part of for many years. There were some PC-NPC romances where the PC and the NPC involved were devoted to each other. Occassionally, the PC and the rest of the party would have to assist an NPC who was the love of one party member and a respected ally and advisor to others.

I think romance can add to a campaign by creating good interaction at the gaming table, and by perhaps spurring a few plots. An obvious example of the latter is to help a loved one get rid of a hideous curse. Or it may be more subtle, such as helping a fellow PC and her true love achieve a goal that is in the interest of the rest of the party. Of course, there is always the old heroic standby of fighting for someone's honor, or carrying someon's colors at a joust.

I think a good campaign can mirror the social interaction in the real world between PCs and NPCs. Love is part of life, and romance can be a party of gaming. It all depends on the DM and the players, and the spirit of the game.
 

Dark Jezter said:
Yeah, but for it to be an anime-style romance, you need to have several beautiful women trying to seduce one geeky guy. :p

and the guy has to be completely intimidated by them and not do anything about it, and be targeted for death by all the guys who are in love with the women trying to seduce him :)
 

Hida Bukkorosu said:
and the guy has to be completely intimidated by them and not do anything about it, and be targeted for death by all the guys who are in love with the women trying to seduce him :)
And the girls need to be made up of the following stereotypes...
  • The sultry seductress.
  • The spoiled and haughty "princess."
  • The lovable ditz.
  • The homemaker girl who is always upbeat and happy, and is a master chef.
  • The underaged girl who would land you in prison for statutory rape in America, but still has otaku fanboys.
How do I know all this stuff, you ask? Well, I have several friends who are anime fans (I'm an anime fan myself to a limited extent, I like Record of Lodoss War and Cowboy Bebop), and they talk a lot about shows like Love Hina, Ah My Goddess, Tenchi Muyo, et cetera.
 
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Dark Jezter said:
And the girls need to be made up of the following stereotypes...
  • The sultry seductress.
  • The spoiled and haughty "princess."
  • The lovable ditz.
  • The homemaker girl who is always upbeat and happy, and is a master chef.
  • The underaged girl who would land you in prison for statutory rape in America, but still has otaku fanboys.
How do I know all this stuff, you ask? Well, I have several friends who are anime fans (I'm an anime fan myself to a limited extent, I like Record of Lodoss War and Cowboy Bebop), and they talk a lot about shows like Love Hina, Ah My Goddess, Tenchi Muyo, et cetera.

I would go for the homemaker. But would probably end up with the seductress. :\
 


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