Tulon
First Post
Totally agree with Elf Witch.
I have to add, that most players are relatively shy when it comes for romance in p&p, especially when they just started to get to know each other. That might change with time, or just if someone makes "the first step", so it could be helpful for the DM to initiate a romance by using an NPC. However, I for myself would'nt like if the DM keeps too much on pushing characters into that kind of relationship. Additionally, I prefer romances between player characters, since the DM can not (and should not) always play that NPC as he has to keep the other characters busy as well - and related characters tend to stick together, thus leaving the other members of the party aside more or less often.
The most and best romances I had were in online rpg-focussed games like Ultima Online or Neverwinter Nights (both at custom shards, since official servers are in my opinion more hack&slay than rpg).
Lately, my squire started writing poems and bard-songs for a baron's wife he came to know as a good friend - for him it is right now just practicing, somehow part of his training to become a knight someday ... but for her it could be that she sees things different (I just wait for the day the baron - also a PC - finds out...). The romance here - if by any chance it actually is one - is usually quite funny to just watch, since both of them do not act as serious as they maybe should when they are around together.
On the other hand, I've got my rogue (some kind of spy/thief/mercenary-mix), who usually does not stay long with another character - though there are exceptions to which she returns from time to time, but always staying independent. Here, "romances" are more like short-term and sometimes repeated "team up's" between her and one she finds either attractive - or one she can gain something from.
So - as you can see I do not have experience with the classical long-term romance in the original meaning of the word, but know a lot of people who do. I can say, it definetively "rounds up" the game (does'nt even matter which type of romance), able in providing both drama, fun and also a bit realism. The most important thing is just to never let the romance be more than a "side-note" in playing. When characters start focussing too much on each other (happens a lot in MMORPG), it could completely ruin the mood if happening in an inapropiate situation.
I have to add, that most players are relatively shy when it comes for romance in p&p, especially when they just started to get to know each other. That might change with time, or just if someone makes "the first step", so it could be helpful for the DM to initiate a romance by using an NPC. However, I for myself would'nt like if the DM keeps too much on pushing characters into that kind of relationship. Additionally, I prefer romances between player characters, since the DM can not (and should not) always play that NPC as he has to keep the other characters busy as well - and related characters tend to stick together, thus leaving the other members of the party aside more or less often.
The most and best romances I had were in online rpg-focussed games like Ultima Online or Neverwinter Nights (both at custom shards, since official servers are in my opinion more hack&slay than rpg).
Lately, my squire started writing poems and bard-songs for a baron's wife he came to know as a good friend - for him it is right now just practicing, somehow part of his training to become a knight someday ... but for her it could be that she sees things different (I just wait for the day the baron - also a PC - finds out...). The romance here - if by any chance it actually is one - is usually quite funny to just watch, since both of them do not act as serious as they maybe should when they are around together.
On the other hand, I've got my rogue (some kind of spy/thief/mercenary-mix), who usually does not stay long with another character - though there are exceptions to which she returns from time to time, but always staying independent. Here, "romances" are more like short-term and sometimes repeated "team up's" between her and one she finds either attractive - or one she can gain something from.
So - as you can see I do not have experience with the classical long-term romance in the original meaning of the word, but know a lot of people who do. I can say, it definetively "rounds up" the game (does'nt even matter which type of romance), able in providing both drama, fun and also a bit realism. The most important thing is just to never let the romance be more than a "side-note" in playing. When characters start focussing too much on each other (happens a lot in MMORPG), it could completely ruin the mood if happening in an inapropiate situation.