Storyteller01
First Post
Revised (with input from all of you...)
Rondori
Required: Combat Reflexes, Expertise, (possibily a close quarters combat feat, if available in your campaign)
With this feat, the number of creatures that may attempt to safely surround/flank you is reduced by half. This includes allies as well as enemies. Should a player enter an area that contains more creatures than can safely flank (or an opponent attempt to enter the same area), there is a possibility that opponents will be forced out of combat.
If a player is surrounded by more opponents/allies than is concidered 'safe', he may choose opponents (no more than the difference between those who can safely flank and the number of opponents actually flanking). These opponents must make a Ref save (DC: 10 + character's Dex + the current number of surrounding/flanking opponents). If they fail this save, they must take a 5 foot step in any direction, as long as it takes them out of combat. This opponent may only take a partial action on their next turn. A successful save means the opponent may stay in combat with no penalties.
Example: Jethro the monk enters an area where he would be surrounded by 6 opponents (with this feat, he could only be safely surrounded by four). As soon as he enters the area, he may choose two of his flanking opponents. They must make the Ref save area be forced to move out of combat (as described above).
As long as the player is surrounded by more opponents than is 'safe', he may force the above Ref save every round.
Rondori
Required: Combat Reflexes, Expertise, (possibily a close quarters combat feat, if available in your campaign)
With this feat, the number of creatures that may attempt to safely surround/flank you is reduced by half. This includes allies as well as enemies. Should a player enter an area that contains more creatures than can safely flank (or an opponent attempt to enter the same area), there is a possibility that opponents will be forced out of combat.
If a player is surrounded by more opponents/allies than is concidered 'safe', he may choose opponents (no more than the difference between those who can safely flank and the number of opponents actually flanking). These opponents must make a Ref save (DC: 10 + character's Dex + the current number of surrounding/flanking opponents). If they fail this save, they must take a 5 foot step in any direction, as long as it takes them out of combat. This opponent may only take a partial action on their next turn. A successful save means the opponent may stay in combat with no penalties.
Example: Jethro the monk enters an area where he would be surrounded by 6 opponents (with this feat, he could only be safely surrounded by four). As soon as he enters the area, he may choose two of his flanking opponents. They must make the Ref save area be forced to move out of combat (as described above).
As long as the player is surrounded by more opponents than is 'safe', he may force the above Ref save every round.
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