Storyteller01
First Post
I've re-tooled my previous entries based on info from all of you. Tell me what you think>>>
Rondori
Requirements:
Dodge, Mobility, Improved Unarmed Combat, Improved Trip, Defensive Throw, Combat Reflexes
The amount of creatures that may safely surround (ie: come within contact of) you is reduced by half. Should a character find themselves surrounded by more creatures than is safe (by accident or deliberate design), he may force excess creatures out of combat.
With this feat, a character may choose a number of creatures within contact to make a Ref save (DC 10 + the character's Dex bonus + the number of surrounding creatures). A successful save means the creature may stay in combat for this round. On a failed save, the creature must take a 5 foot step in any direction the creature chooses, as long as the creature and the character are no longer in contact with each other. This same creature can only take a partial action on its next turn. The number of creaures that may be forced to make this save can be no more than the amount beyond what is concidered safe.
Example: with this feat, a human monk may only be safely surrounded by 4 medium creatures. Should he be surrounded by 6, he may choose two of them to make this ref save.
A character may force the above save every round they are surrounded by more creatures than is safe. Different cretures may be chosen every round.
Allies count against the amount of creatures who may safely surround you.
This feat is does not function if the character is immobilized (ie: hold spells, certain command spells, helpless/unconscious, grappled, etc)
Rondori
Requirements:
Dodge, Mobility, Improved Unarmed Combat, Improved Trip, Defensive Throw, Combat Reflexes
The amount of creatures that may safely surround (ie: come within contact of) you is reduced by half. Should a character find themselves surrounded by more creatures than is safe (by accident or deliberate design), he may force excess creatures out of combat.
With this feat, a character may choose a number of creatures within contact to make a Ref save (DC 10 + the character's Dex bonus + the number of surrounding creatures). A successful save means the creature may stay in combat for this round. On a failed save, the creature must take a 5 foot step in any direction the creature chooses, as long as the creature and the character are no longer in contact with each other. This same creature can only take a partial action on its next turn. The number of creaures that may be forced to make this save can be no more than the amount beyond what is concidered safe.
Example: with this feat, a human monk may only be safely surrounded by 4 medium creatures. Should he be surrounded by 6, he may choose two of them to make this ref save.
A character may force the above save every round they are surrounded by more creatures than is safe. Different cretures may be chosen every round.
Allies count against the amount of creatures who may safely surround you.
This feat is does not function if the character is immobilized (ie: hold spells, certain command spells, helpless/unconscious, grappled, etc)
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