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D&D 5E Rope Tricked!

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Guest 6801328

Guest
I see what you're saying. I think mystery is a byproduct and not so much a goal. Sometimes you set the stage for it and it happens and other times it doesn't. Sometimes you don't plan for a mystery and the things fall into place to make it so. I don't think it's worth worrying about, and when DMs do worry about it, they run the risk of becoming inconsistent in their adjudication as they push for particular outcomes.

Totally agree. But what I don't want (to link to the other thread) is for a player to say, "Can I roll Insight?" and spoil the fun with a die roll. That's not solving puzzles; that's rolling dice.
 

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The modular nature of this is great. Going to flop it down in my own dungeon, substitute the Roper for something to suit the level of my party, and see who gets hung. Keep them coming! We are the endless hungry hordes.
 

iserith

Magic Wordsmith
The modular nature of this is great. Going to flop it down in my own dungeon, substitute the Roper for something to suit the level of my party, and see who gets hung. Keep them coming! We are the endless hungry hordes.

Awesome! Please let us know how it goes!
 

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