MrGrenadine
I Cast...Brainstorm!
Of course you should allow it.
All of these posts about "if you play a Wizard, then those are the mechanics of the game, etc." are hogwash, frankly. D&D is, and has always been, a malleable system that you can change however you wish. So to paraphrase another poster: be the DM, and do what you want.
Of course, some changes to the game will disrupt game balance, so you have to choose house rules wisely, but I haven't seen one good piece of evidence that shows how game balance will be significantly disrupted by slipping the area effect off the grid slightly--although I suppose someone out there can work up the math to show that when an AoE is locked to the square grid, wizard spells' average damage is X, and if you slip the AoE off the square, then the added squares affected make the average damage X.394 or something--but I would really doubt its significant.
And the simple and logical way of making sure that slipping the AoE doesn't simply result in a huge power boost for the Wizard:
(1) every creature in the game can do the same thing
and (2) the damage in the spell's description is only for creatures in squares that are completely covered by the AoE, and any creature in a square not completely covered will have the damage halved.
That way the Wizard can choose: stick to the grid and affect fewer creatures with full dmg, or slip the AoE off the grid and affect more creatures, but do less dmg to some.
Also, AngryMojo's idea to lose the grid and use measurements and actual circle AoEs is a good one. Then there would be no need to halve the damage for creatures only partially in the AoE: since the AoE of a 3" diameter circle is smaller than the total area of a 3" x 3" square, I'd rule that all creatures take the same damage whether they're completely inside the AoE or just partially.
All of these posts about "if you play a Wizard, then those are the mechanics of the game, etc." are hogwash, frankly. D&D is, and has always been, a malleable system that you can change however you wish. So to paraphrase another poster: be the DM, and do what you want.
Of course, some changes to the game will disrupt game balance, so you have to choose house rules wisely, but I haven't seen one good piece of evidence that shows how game balance will be significantly disrupted by slipping the area effect off the grid slightly--although I suppose someone out there can work up the math to show that when an AoE is locked to the square grid, wizard spells' average damage is X, and if you slip the AoE off the square, then the added squares affected make the average damage X.394 or something--but I would really doubt its significant.
And the simple and logical way of making sure that slipping the AoE doesn't simply result in a huge power boost for the Wizard:
(1) every creature in the game can do the same thing
and (2) the damage in the spell's description is only for creatures in squares that are completely covered by the AoE, and any creature in a square not completely covered will have the damage halved.
That way the Wizard can choose: stick to the grid and affect fewer creatures with full dmg, or slip the AoE off the grid and affect more creatures, but do less dmg to some.
Also, AngryMojo's idea to lose the grid and use measurements and actual circle AoEs is a good one. Then there would be no need to halve the damage for creatures only partially in the AoE: since the AoE of a 3" diameter circle is smaller than the total area of a 3" x 3" square, I'd rule that all creatures take the same damage whether they're completely inside the AoE or just partially.