Given that battle-mat geometry is non-Euclidian...
Now THAT is good DM'ing. Well doneThanks for the feedback everyone. This generated more passion from some than I expected.I have now realized that I was misthinking what an area burst 1 really was. I was thinking of it as filling a cube, and therefore rotating it makes perfect sense. However, I realize now that it is really modeling a sphere, but just treats all squares touched by the sphere to be equally affected. Under this model, rotation does not have a meaning.
So I have rethought the houserule, discussed with the player in question, and we are going back to the RaW.
Yes. Honestly, I see no possible reason why you couldn't. One DM I gamed with only allowed that if 3D had 'been established' by having a flying enemy or occupiable spaces on different levels as part of the terrain. In a 'plain' room, no 3D anything. An odd, but workable, compromise.What about when the Medium PCs are fighting a Large monster. Can you have your fireball explode in the air, so that the bottom of its area misses the 1 square lowest to the ground that your allies are occupying?
Like a large creature, you pick one square 'you' (ie you and your mount) occupy as the origin of the close burst.If you're riding a horse and you use a close burst 1 attack, do you burst from just one square out of the horse's 4, or do you burst out 1 square from the horse's space?
Again, as with a large creature using a close burst, no.If the former, do you hit your own horse?
Again, as with a large creature using a close burst, no.
Like a large creature, you pick one square 'you' (ie you and your mount) occupy as the origin of the close burst.
Again, as with a large creature using a close burst, no.
By the latest update, if the power targets creatures and not enemies, it will hit your mount.
I checked both the latest errata and the essentials updates. Neither of them change the following rules: