Grogg of the North
Adventurer
How do you, as a GM, deal with a player that is constantly bringing in new characters? Someone that makes a character, runs them for a few sessions, gets bored and then wants to bring in someone new? Either the old PC retires quietly, runs off into the dungeon by himself, or does something silly like ask the dragon to pass the hot sauce.
I find it hard to deal with because every few weeks I have to find a way to crowbar this new adventurer into the story; find a reason for them to get along with the rest of the party and find a way for them to care about what's happening. But in the back of my head there's the thought of "Oh why bother. He's probably going to jump off a cliff in a couple weeks and bring in someone new. Don't waste too much effort on PC #374".
Thoughts? Advice?
I find it hard to deal with because every few weeks I have to find a way to crowbar this new adventurer into the story; find a reason for them to get along with the rest of the party and find a way for them to care about what's happening. But in the back of my head there's the thought of "Oh why bother. He's probably going to jump off a cliff in a couple weeks and bring in someone new. Don't waste too much effort on PC #374".
Thoughts? Advice?