Round 14 Is Over

Pick ONE FEAT to be eliminated!


  • Poll closed .

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cthulhu_duck said:
This is Feat Survivor, not 'what is the best Feat' - typically in Survivor, the strongest contestants get voted off the moment they don't have immunity - since the weaker contestants realise that if they don't eliminate the stronger contestants, then they (the stronger contestants) have a better chance of winning through to the final three.

And yes, I consider Power Attack a very useful feat :)
The difference is that nobody here is actually in competition with anybody else, and there's no million dollar prize on the line. That means there's no excuse for jackassedly sabatoging the competition. I'm in this because it's entertaining. And It'll be most entertaining if we see the top few feats competing in against eachother in a bare-knuckles knockout brawl.

To you really want to get to the final round and see toughness vs. skill focus?
 


TWF. Not because it should be a class feature - it shouldn't. Why should prancing around in the woods and having a pet bear make you especially good at wielding two weapons? Rather, TWF needs to go because it doesn't make dual-wielding a viable fighting style for any but the most twinked-out characters. The style isn't anywhere near as difficult as the game suggests.
 

Bront said:
BTW, I understand it might be easier on you spunkrat, but I think posting to vote is a better idea. We have more votes this round that a few of the double voting rounds, and it's still around 6 AM.
Well, I didn't do it to make it easier on myself (though it is) I was asked. That said, more votes is a good thing isn't it? Or you doubt the credentials of the hoi polloi?

Gez said:
There are no criteria. Vote for the ones you want to see eliminated. It could be "most broken", "most annoying", "least powerful", "least useful", "least seen", "most munchkin"... Whatever your criteria, vote for a feat you don't like, whether you reproach it to be too common, too rare, too powerful, too weak, or too un-featlike.
Couldn't have said it better myself.
 

Ok, so you dont need ambi. And yes, TWD is NOT necesary to pull off a TWF fighter. However, if you are going to create such a fighter, then it is part and parcel of the concept.

The concept of TWF is to maximize your offensive potential. There's no reason to take TWD unless you have feats to spare. You're far better off with Weapon Focus, Greater Weapon Focus, Weapon Specialization, Greater Weapon Specialization-- especially if your weapon of choice is the same in both hands (two hand axes, two short swords, two light maces, etc.)

Defense is always the last choice with a two weapon fighter. You've already made that decision when you chose TWF instead of weapon-and-shield. (Personally, I use a buckler.)

For the record, the only feat remaining that I have never taken is Precise Shot. More to the point, as I scan down the list, all of the other contenders are among my top choices, every time.
 

Looks like Spell Pen is getting the heave. Next up, Weapon Finesse. Useless bloody feat. Hey, look at me, I can't hit nothing and critters can still kick my butt!
 

Hussar said:
...Next up, Weapon Finesse. Useless bloody feat. Hey, look at me, I can't hit nothing and critters can still kick my butt!

Useless? I don't think so. Every character I've played (outside one in my Sig) has been a DEX fighter, or Rogue, or Cleric, or whatever. And I see someone take it in every game I'm in. The shame is that you have to burn a feat to choose your BAB ability mod.

Personally, I think it's a first level choice you should get for free.
 

Hussar said:
Looks like Spell Pen is getting the heave. Next up, Weapon Finesse. Useless bloody feat. Hey, look at me, I can't hit nothing and critters can still kick my butt!

I love how you think the feat the LEAST people voted off is going...
 

Charwoman Gene said:
I love how you think the feat the LEAST people voted off is going...

I'd kick it off, but only because the way it is in the core books is stupid. Why does it have a +1 BAB requirement?!
 

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