Round 2 is OVER

spunkrat said:
I'll probably do something about it next round. Not sure what. Perhaps lower the vote threshhold for such feats to be voted off. Or maybe clump the "+2+2 Feats" into a group and present it as a Feat in of itself. It woud be nice to preserve the integrity of the game, though. On the other hand, it would be nice to speed things up a little. And on the gripping hand, the "+2+2 feats" option is a feat which might actually survive longer then people suspect - I would wager that most players take a "+2+2 Feat" of some sort. (I do)

I'll think about it. Feel free to PM me if you have any other ideas.

One possibility: If the high vote-getter is one of a natural class of feats, and a majority of the people voting it off the island say in their comments that their dislike of it applies to all the feats of that class, then it can drag the rest of them with it. So, for example, if Diligent gets voted off with 20 votes in a particular round, and 12 of them say that their objection applies to all the +2/+2 feats, then they all leave together. Of course, by that rule, if 20 people all want to vote the +2/+2 feats off but every one chooses a different specific +2/+2 feat to start with, none of them get voted off that round.
 

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Improved precise shot

When an archer is confronted by two equal opponents, one behind an arrow slit, and one lying on the floor in the open, and he chooses to shoot at the one behind the arrow slit because that is an easier shot to make, you know that good game design has gone out the window.

I think all armour and weapon proficiencies deserve to be in because of completeness' sake.

Doesn't run also give a +2 to running jumps? I think that's quite useful when compared with the other benefits.

Rav
 

Lasher Dragon said:
I vote to immediately remove from the list ALL the damn +2 to two skills feats - they suck and they are prolonging us getting to the winner.

BAM! I agree. They aren't needed in this...thing.

Simple Weapon Proficiency looks to be on the way out, but it does have its uses. Assuming you had no weapon proficiencies at all, you could gain proficiency in a reach weapon (longspear), a ranged weapon (light crossbow), and a decent melee weapon (morningstar) all for the cost of a feat. Most martial and exotic weapon choices mean you have to pick one of the three.

Yeah, that's how you make a 1st level human commoner halfway decent in combat. Just sayin'.
 


DM_Fiery_Fist said:
Combat Reflexes

In my experience, this feat is only useful against stupid creatures or things that happen to be fleeing. A clever combatant can avoid attacks of opportunity with ease, and unless your foes are using some strange tactical maneuver (such as sending a heavily armored guy to draw an AoO and then allowing a lightly armored guy to move past), it's not that good. Furthermore, you only receive a number of additional attacks equal to your Dexterity bonus.


This is a awesome feat if you have reach.
 

Still say Dodge has gotta go

I will vote for dodge again, its weak and serves mostly as a balancing factor for the feat chain and for prestige classes. By the way it has a valid purpose in that respect but this thread is about surviving and its time has come.

A suggestion next round have a referendum on all the +2/+2 feats everyone votes to either have them leave as a group or stand on their own.
 


DODGE was deliberately designed to annoy players and GMs alike. Hard enough to remember who you're dodging against as a player, let alone as a GM with a dozen NPCs on the table. And yet it has to be taken by so many for their feat chains. Dodge definitely has to go.
 

The problem with lumping all the +2/+2 feats together is that some of them are actually pretty darn good.

Alertness, Self-Sufficient and Stealthy are especially good imho.
 

Endurance. Lamest feat I ever saw. Who here has EVER taken the Endurance feat? Has anyone ever even considered taking the Endurance feat??? :confused:
 

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