Ahnehnois said:That it not exist, and that sort of thing be left totally to roleplaying that not only doesn't cost a feat, it doesn't cost a thing. It's just an out-of-place feat that resembles nothing else in the core rules and that many games don't even use. If you can get followers without a feat, what's the point of the feat? It also helps out low-charisma types, something the D&D world does not need.
Rapid Reload? Really? I killed an entire 3rd-level party with 8 1st-level warrior goblins armed with heavy crossbows and Rapid Reload...Tatsukun said:It's gotta be RAPID RELOAD [GENERAL] for me.
If for some reason you have a BAB of 6 or higher, but can't use a long bow, you are almost always much better off with Martial Weapon Long bow than with Rapid Reload.
-Tatsu
Edit: Me no spell good
Steel_Wind said:
Oh Come on!!
This goes way too far. Counterspells are the heart and soul of playing NPCs and foes intelligently during combat. Ditto for PCs. Counterspells frequently are the difference between life and death and are one of the few things to restrain Wizards from being an uber_force.
Just because you don't use a central part of the magic system, doesn't mean the feat should get tossed!
Improved Counterspell allows you to burn off any spell in the same school of magic that is at least one level higher than the spell you are attempting to counter.
Without it, you need to have the identical spell memorized or its counter.
Without Improved Counterspell, counters are very difficult; with the feat, your tactical options in battle are flexible and increase vastly.
It is a central part of the magic system of 3.5E D&D. It's one of the CHANGES from 3 to 3.5 that made a difference.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.