Round III is OVER


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Seeten said:
Since I voted Endurance last round, and it stayed, I'll vote Endurance YET AGAIN. It Sucks.

Also, re: Counterspelling: How often do you meet a lower level wizard than the party. They are always higher level. Since they are higher level, they are much better at countering your spells, than you will be countering theirs. Plus, getting into a "I have improved Counterspell, Signature spell, unbelieavably hard to figure out what I am casting spell, and you cant counterspell this spell" feats, so I can counterspell all their spells, but they dont even know what mine are dude, who is then destroyed utterly by quickened sudden maximized man who is higher level and thus cant be counterspelled.

Counterspelling is for Magic: The Gathering. There are no blue mages in D&D, and if they are gonna introduce counterspelling, they should be SPELLS not feats. The whole system is stupid. Sorry to its fans.
Mastery of Counterspelling, Reactive Counterspell, and preparing Greater Dispelling or Dispel Magic for those few times they throw something higher level than your spell will really screw over any enemy caster.
 


I'm somewhat curious about voting off Endurance. Yes, it gives +4 in some situations, but what about the 3.5 armor-wearing? That alone makes it valuable for many fighter-types (esp. when you get access to mithral armor... rare, but it happens!).
 

CRGreathouse said:
I'm somewhat curious about voting off Endurance. Yes, it gives +4 in some situations, but what about the 3.5 armor-wearing? That alone makes it valuable for many fighter-types.

This is exactly why I didn't vote for it - Endurance is pretty good news for low-Dex fighter types :)
 

Martial Weapon Proficiency.

Let's play the 'save more space in the PHB' game again:

WEAPON PROFICIENCY: Choose a weapon. You are proficient with that weapon. This feat can be taken multiple times, applying to a different weapon each time.
 

Kunimatyu said:
Martial Weapon Proficiency.

Let's play the 'save more space in the PHB' game again:

WEAPON PROFICIENCY: Choose a weapon. You are proficient with that weapon. This feat can be taken multiple times, applying to a different weapon each time.

I already voted in this round, but this makes sense to me. If your class doesn't give you the ability to use the weapon, take Weapon Proficiency to use it.
 

Rystil Arden said:
Mastery of Counterspelling, Reactive Counterspell, and preparing Greater Dispelling or Dispel Magic for those few times they throw something higher level than your spell will really screw over any enemy caster.

I agree that you *could* theoretically make counterspelling useful, but again I think it comes down to a question of style. I would much rather nuke the evil wizard than wait around for him to cast something. Instead of IC, Mastery of Counterspelling, and Reactive Counterspell, I would rather take Feats that make me a better attack caster than defensive caster.
 

darkelfo said:
I agree that you *could* theoretically make counterspelling useful, but again I think it comes down to a question of style. I would much rather nuke the evil wizard than wait around for him to cast something. Instead of IC, Mastery of Counterspelling, and Reactive Counterspell, I would rather take Feats that make me a better attack caster than defensive caster.

This was the point I was making.

And because most PC's favor offense, it leaves the NPC's to be defensive, and if your BBEG Wizard is spending his time counterspelling the PC Mages spells, the rest of the party is OWNING him. I just hate it.

Now, that said, I am a big magic fan, played at Nationals, and love control decks in general and blue in particular(and a big hello to Wrath of God) but D&D isnt magic. We handwave the Counterspelling rules anyway, and while I think Endurance is the lamest feat left, I still think Counterspelling is terrible as written. If there were spells, instead of feats, for counterspelling(Much like dispel magic, but not quite) then I'd be more behind the inclusion.
 

darkelfo said:
I agree that you *could* theoretically make counterspelling useful, but again I think it comes down to a question of style. I would much rather nuke the evil wizard than wait around for him to cast something. Instead of IC, Mastery of Counterspelling, and Reactive Counterspell, I would rather take Feats that make me a better attack caster than defensive caster.
That's fine with me. Make your attack caster as strong as you want; the stronger the better! Because when my counterspeller Mastery of Counterspellings your own spells back at you, you'll be that much more dead ;)
 

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