Round Vi Is Over

ARandomGod said:
Brew Potion

I'd rather take toughness. Seriously.

Amen. And that's coming from a die hard crafter and alchemist. The cost and one potion per day limitation makes this a crappy feat. Multiple potions and no exp cost would make it handy.

THIS IS NOT A VOTE.
 

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MOUNTED ARCHERY [GENERAL]

Never, ever seen this in use.

Improved Overrun also has to die. I´ve voted it before.

For the record: IUS and Stunning Fist are feats, no class abilities (duh!), so treat them as such. Since every Monk wants to have them, they can´t be that bad.

I want Iron Will to win. Unspectacular, yet cool. Power Attack is dull and Improved Initiative is waaayy overrated.
 

Brew Potion

It seems a some people have already voted for improved unarmed strike and improved bull rush so I will go with brew potion. Unless you have a very stingy DM this is a waste of feat, and it seems to get more useless as you gain level.

My pick to win is probably power attack, although I like Create wonderous item as a magical feat.
 

Natural Spell

I've never liked natural spell, a no-brainer feat that applies to exactly one class. Might as well have druids have class ability "you don't get a feat at 6th level, but you can cast spells while wildshaped."

I think Improved Initiative will win.
 

BREW POTION

It's currently the crappiest of the item creation feats, and I hate the item creation feats. I particularly object to having an XP cost for abilities that are primarily for party support.

My tip to win: Cleave. It's both useful and fun!
 

A couple of hours left to go. I just thought I'd point out that (without naming the feats) there are 3 or 4 that have received 4 votes. So if you haven't voted and you are unsure of what to vote on.

The more we eliminate now, the sooner we get to discover the FEAT SURVIVOR!
 

I'm seeing really useful and widely loved feats favored as the ultimate winner. Feats like Cleave, Improved Init, Weapon Finesse, Iron Will, Power Attack. Truly, all great feats. But I think they will inevitably fall. For every widely adored feat, there is a bevy of feat haters. Feats that inspire love also inspire loathing.

Which was the logic behind my nomination of Augment Summoning as the Ulitmate Survivor...

Just tossing that out there.
 


Improved Overrun

It takes an extremely poor option and makes you.... less likely to succeed. (The point of over-running is generally to get behind the enemy--otherwise, you'd just move up and do a trip attack; by removing the enemy's option to avoid you, Improved Overrun forces you to make the strength check, making you less likely to succeed at moving past your enemy than if you didn't have it). That it has lasted this long surprises me. At least Improved Bull Rush enhances a feat that has some tactical utility and makes you better at it.
 


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