Lots of people in this thread seem to be down on hybrids and/or ban them because they are "easy to screw up"...
Whatever happened to letting players figure stuff out for themselves? What about mentoring? And as for über combos, whatever happened to the DM just saying "No" to a build rather than doing the whole Baby & Bathwater Toss?
It just seems to me like overkill because of not wanting to bother.
(Then again, I generally prefer 4Ed's Hybrid rules to the MC rules.)
Personally -- it's not that *I* would say no to a hybrid at my game... in fact, I've seen a couple players just completely screw themselves over with building a hybrid that they thought would be "so cool" not realizing that they shot themselves in the foot until halfway into the first session. Though I don't say anything as they will see it for themselves or learn to like it for other reasons, etc... after all i don't want them constantly bemoaning that i "didn't let them play their cool concept"
I think the point here is that we were answering the OP's question "if I got rid of one which one should i get rid of" so given the choice between the two (taking his house rule for multiclassing into account that reduces feat burden) then hybriding does seem to come out as the weaker of the two choices that he is trying to decide between.