Equalibrium
First Post
I've been mulling over some of the PHB/DMG, and working with a group for the last 2 years in 3.x that's a big fan of character personalization through RP. Now that your mage's "Magic Missile" can be flying skulls with chattering teeth, instead of just a few beams of energy, where do you draw the line in your game?
The skulls thing is a less-than-verbatim example given in one of the core books, but it will encourage me to tell my players they can modify this text. So the question is:
Has anyone run into problems with implied changing effects, or modifications to abilities that have spilled over into the game-altering category?
An example I'm thinking of using: A priest who worships a fire god that, upon healing party members, occasionally has the visual effect of a flame, and perhaps a speedily-cauterizing wound. It wouldn't change anything about the healing spell, but it's certainly different from what a player would expect a healing spell to look like
All feedback appreciated!
The skulls thing is a less-than-verbatim example given in one of the core books, but it will encourage me to tell my players they can modify this text. So the question is:
Has anyone run into problems with implied changing effects, or modifications to abilities that have spilled over into the game-altering category?
An example I'm thinking of using: A priest who worships a fire god that, upon healing party members, occasionally has the visual effect of a flame, and perhaps a speedily-cauterizing wound. It wouldn't change anything about the healing spell, but it's certainly different from what a player would expect a healing spell to look like

All feedback appreciated!